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Model Import Sacaling

Discussion in 'Editor & General Support' started by antenna-tree, Dec 16, 2006.

  1. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Is anyone else experiencing some strange scaling issues when importing models into Unity 1.6?

    I've noticed this problem since 1.6 when importing a file from Maya. If the file only has one object in it then it imports fine at a scaling of 1.0. But if I import a file with multiple objects the scaling of each separate object is 0.1.

    This was fine for a while... just scale the whole file by 10 in the import settings. But now I'm trying to import a rigged skeleton and the bones are coming in at 0.1 which is driving me crazy because the file comes in at 1.0 but the bones are at 0.1 so I have to go into each bone and scale it up.

    Any insights to why this is happening? I'm 99% sure this is a new problem to 1.6.

    Thanks,
    Ethan