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Resolved Model has shadows/ambient occ on an unlit material with no lighting and I can't figure out why.

Discussion in 'Shader Graph' started by AlfieBooth, Aug 21, 2023.

  1. AlfieBooth

    AlfieBooth

    Joined:
    Dec 2, 2013
    Posts:
    31
    Hi!
    I hope someone can help me - I feel the answer here is simple but I just can't fathom it.

    I am trying to create a scene that has no lighting, shadows, or ambient occlusion whatsoever.
    I am using URP.
    I have created an unlit shader graph and material for Suzanne, and yet she still appears to have shadows/occlusion no matter what I do.
    I have posted a couple of screen grabs with what I believe is all the relevant information.
    If anyone could help me I would be very appreciative.

    Alfie
     

    Attached Files:

    • ss0.png
      ss0.png
      File size:
      1.4 MB
      Views:
      18
    • ss1.png
      ss1.png
      File size:
      1.5 MB
      Views:
      18
  2. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,108
    This looks like ambient occlusion.
    Check if your URP asset has SSAO renderer feature or other type of post processing enabled.

    upload_2023-8-21_12-36-44.png
     
    AlfieBooth likes this.
  3. AlfieBooth

    AlfieBooth

    Joined:
    Dec 2, 2013
    Posts:
    31
    That was it! Thank you. I suppose I am still not used to how scattered around the interface/project some of these settings can be.

    Thanks so much.