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Model get weird pose in scene with timeline

Discussion in 'Timeline' started by Suika, Jan 15, 2018.

  1. Suika

    Suika

    Joined:
    Nov 19, 2013
    Posts:
    33
    Hi Guys

    I have several timeline in one scene.

    and they all use same Character model as binding. and the model should be in T pose when there is no timline are playing or previewing

    But I don't konw when it happen, all Character model show in weird pose when no timeline playing, that make some code get wrong result.

    So my problem is : How this happen ? And how can I fix it ?

    Thx
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Are you using Humanoid or Generic characters? Is this in play mode or edit mode?
     
  3. Suika

    Suika

    Joined:
    Nov 19, 2013
    Posts:
    33
    Humanoid and edit mode
     
  4. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Do you have any repro steps? Or a small video / gif of the issue? Humanoid should be using T pose in editor, when the timeline doesn't have an animation to apply, and extrapolation isn't used.