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Model from maya deforming incorrectly

Discussion in 'General Graphics' started by BunnyViking, Feb 12, 2020.

  1. BunnyViking

    BunnyViking

    Joined:
    Nov 28, 2019
    Posts:
    17
    Seriously bashing my head against a wall with this one. For some reason my model is deforeming strangely in unity... I've tried different unity versions, checked normals (poly and vertex), im only using 3 bones in maya and have the correct interpolation settings to ensure its not using more.

    I've tried FBX as both binary and ascii and a bunch of different maya export and unity import settings (strangely bone settings in unity dont seem to make _any_ difference to how the mesh deforms).

    The attached images show the deformations in unity and maya, and a wireframe of the unity deformations.

    If anyone can provide advice i'd really appreciate it... I honestly hope it's something that i've done wrong in import or export so I can fix it and be consistent in future... but I haven't had this issue on the other couple of models i've made. I even rebuilt the entire mesh to ensure it wasn't a topology issue so i'm sure it's something odd in the bones, or the skin conversion. maya.PNG unity.PNG wireframeunity.PNG
     
  2. mcmount

    mcmount

    Joined:
    Nov 15, 2015
    Posts:
    83
    Are you running the highest quality mode? for me it looks like low quality, where bone bindings get simplified. Project settings->quality.
     
    born2lose likes this.