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Model from Blender - how much is too much?

Discussion in 'Getting Started' started by mjl1966, May 22, 2018.

  1. mjl1966

    mjl1966

    Joined:
    Dec 24, 2014
    Posts:
    2
    Hello all,

    If this has been answered, my apologies. I did do a search and didn't see anything that addresses this specifically, so....

    This is a best practice question I guess. When I create my model, should I add bump maps? I know Blender has all this stuff for pretty renders, but this is just a game asset, so I'm not sure how far I should go. I can add materials and some texture overlays for interesting detail (decals), but I'm really itching to add some bump maps for that extra zing. But, I'm wondering if that's really a good idea.

    While I'm in the neighborhood, I'm guessing I don't need to bring any lighting with me since Unity has its own very powerful lighting system. I *could* bake in some, but seems like I really should just let Unity light the game scene. (Yes, no?)

    Thanks for any guidance!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Sure, bump maps (called normal maps in Unity) very often add a nice level of additional detail that can't be reasonably obtained any other way.

    And yes, I agree you should let Unity do the lighting.
     
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  3. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,664
    As long as your not targeting mobiles, your fine probably to use unity's lighting systems. If you do target mobile - consider alternatives to improve performance for little phones and weaker tablets.
     
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