Hey guys, I was going to post this in the Collab, but because there is no 2nd posting allowed (if I understood the updates correctly), I decided to post it here. First some words: 1. This is not a final model, nor a work in progress. 2. This is not mine! A friend of mine made this and I wanted to see if it was good in the eyes of the modeling community (because I do not model that well xD). Here is the movie thing: http://youtu.be/ibJsv1DjrI4 Thanks, Bucco
Honestly guys, isn't it obvious? Only a very wise person can see the model. I think it looks excellent.
Yah in multiple browsers I see nothing. Maybe you forgot to add what you were going to put... I've done it before
Actually now that I've got right up against my monitor I can see it. It's a character I do believe...no wait maybe a pixel?
That's the first internet joke I've heard on this forum in ages... I sense this thread going from bad to worse <>_____<>
Edited to nothingness...I still see no image, but it's probably my Google Chrome deciding it doesn't like Unity forum imagery.
Youtube was uploading.... It should be there? Works on Chrome... hmm.. maybe its just me? Sorry for my stupidity again...
Ah ha you got it... the model looks pretty good. That purple edged cube on the bottom looks extremely dense. What the heck is that?
Why is your friend remaking the map / house (starting point) in cob black obs zombie mode, instead of making anything new?
idk... But what does the modeling community say? Also a question: I have the .obj of this, but how do I import it into Unity? It needs to be UV mapped right? How would I do that?
It looks like it's already been UV mapped to me. Generally if it has a texture then it's been UV mapped. To import, just drag and drop, or import it from the assets menu. Unity will do the rest. A bit or critique to that end however is that the direction of some UVs could do with changing. Although a lot of it is good, a few places, such as the planks that board up doors and some of the staircases could do with having the plank texture rotated to match the objects themselves. Nobody builds a staircase with loads of tiny short planks next to each other as it would be structurally very weak when compared to a single plank the other way. By thinking of the little things like that it'll immediately hold the player's sense of immersion much better. Adding wall sockets, guttering, light switches and other oft forgotten things makes more difference than you might expect (assuming it's appropriate to the setting you are creating of course). Something else to consider would be inclusion of some more odds and ends to break it up a little. Perhaps you could consider modular segments instead of a single, large model? It's harder to do, but the results are worth it and it turns an arduous level building process into something remarkably fun and quick. Think about adding decals or alternative textures for parts of the walls, add some windows and so on. I expect furniture and all that will come later, but try to make each stage of the process look interesting in its own right too. Symmetry is good sometimes, but in this case I feel it could benefit from some more variation. Hope that helps and best of luck with the project!