Is the design of this localization system taking modding the localization files into account? For example, serializing the text tables to json, xml, or csv, and then being able to load those files at runtime, allowing users to modify translations and text? The top assets like I2 Localization and others support this, and I did this in my own localization solution. It would be nice to see Unity support this as well. After looking at the documentation, it didn't look like this is possible yet, unless I missed something.