Hey guys, i was thinking about creating a game where you can easily import and create mods. I want it to allow multiplayer. I thought about using asset bundles and the free .obj importer from the asset store combined with nLua, which seems quite good. I am a bit unsure. Should i Sandbox the lua code and only allow access to a API or just let it access the unity engine and let the script do what it wants and then leaving it to the users risk what the mod dies? What would you guys suggest? Any ideas how to create an API? Can it contain unity engine code or would this require giving the Lua Scripts acces to unity engine Methode? The mods are in the game folder at local low and will be dynamically loaded when the game is started.