Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Mod Support

Discussion in 'Scripting' started by Snoodleberg, Oct 11, 2006.

  1. Snoodleberg

    Snoodleberg

    Joined:
    Apr 17, 2006
    Posts:
    16
    Ok, basically I want mod support in my game.

    This conflicts with Unity when I try to Instantiate a prefab without using an exposed variable, but instead using a string in an xml file.

    No, I'm not trying to import any prefab at random whilst the engine with running, I just want to know what I would put instead of

    Code (csharp):
    1.  var prefab_to_import : gameobject
    2. function Start()
    3. {
    4. instantiate(prefab_to_import)
    5. }
    Another thing I was wondering is whether it's possible for my theoretical modders to make their own models textures for my game too. Would this require some sort of free .fbx - unity compiler courtesy of otee?
     
  2. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Hey, i want mod support too!

    What can we expect? Good old Protracker, Noisetracker or even a little Softsynth? ;O)
     
  3. Snoodleberg

    Snoodleberg

    Joined:
    Apr 17, 2006
    Posts:
    16
    Pardon me, taumel, but that reply was disturbingly quick :eek: