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MobyShop 1.1 - Simple IAP (iOS/Android)

Discussion in 'Assets and Asset Store' started by crispybeans, Jun 13, 2016.

  1. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Hi there!

    We're introducing MobyShop - an easy solution to monetize your mobile game by creating a free-to-play type shop in your project.

    -

    ANNOUNCEMENT: We're currently celebrating the new update 1.1 with a whole new default skin we made - we're giving away copies of MobyShop for FREE for a LIMITED time for you guys to give us as much feedback as possible.

    -

    MobyShop is the same SDK we're using to create F2P shops in our own games as well as client projects. We wrapped the billing parts in interfaces to seamless create billing in an app as well as simulating buying a product within the unity editor. You can implement native payments with Google Play or Apple Appstore and you can implement a system for paying with a virtual currency/ingame currency like gold coins, stars, smurf berries etc.

    We've tried to make it as easy as possible to use it in new and existing projects - By providing you with a Product Manager and UI kit / templates you can virtually setup inapp purchases and make a shop without any programming.

    You can either drag-n-drop the existing UI into a new project. Or, if you have some UI yourself you can use MobyShop to implement the billing part of the items you want to sell in your own custom shop.

    In order to make it as easy to test the purchases as possible we have provided you with the means to test the billing directly in the Unity Editor.




    Video:


    Asset Store: http://bitly.com/Mobi-Shop

    We're having the parts for billing on Amazon, Samsung and Windows store on the workbench now - We intend to add it in an update when we feel ready and comfortable to do so - however, if you should need this functionality yourself in one of your projects projects please don't hesitate to write us and we might be able to provided you with a WIP branch of MobyShop with the newest functionality including Amazon/Windows payments.

    We have put a lot of effort into creating the "Shop Configuration Editor" which allows you to manage your products. We currently also have a setup for the advanced users which will allow them to change the price of the products they choose to sell when the app is already in the app-store and in "production". If you're interested in participating beta testing this and giving us feedback if we should put it into the asset, you're welcome to contact us.

    Cheers !
     
    Last edited: Aug 16, 2016
  2. dhiraj2444

    dhiraj2444

    Joined:
    Sep 19, 2014
    Posts:
    2
    Hi can you create a video tutorial on remove ads IAP with unity ads?
     
    jonnytracker likes this.
  3. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Hi there

    Thats a great suggestion! I will put it on the TODO to show people who ads can be removed and added.

    Cheers
     
  4. CrimsonSilverKing

    CrimsonSilverKing

    Joined:
    Sep 18, 2015
    Posts:
    1
    This assets is pretty nice and complete thanks!

    Also regarding the merging of the android manifest is this the only line I need to copy?
    <uses-permission android:name="com.android.vending.BILLING" />

    Thank you!
     
    Last edited: Jul 4, 2016
  5. cichecicia

    cichecicia

    Joined:
    Feb 3, 2014
    Posts:
    1
    Last edited: Jul 23, 2016
  6. khaerul10056

    khaerul10056

    Joined:
    May 28, 2015
    Posts:
    8
    Everything is OK when testing using a single account and connected mobile packet data. But when users have multiple accounts and connect to wifi sometimes error was caught and sometimes successful and sometimes on the other side ...

    Need to add IAP for items pickable / equipable and possibilities for custom currency (barter).

    Thank you...
     
  7. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Could you please write to the support email I will help you to get it compiling.
     
  8. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Hi Khaerul could you please write me on the support email and I will help you to setup the custom ingame currency in the Shop Editor.
     
  9. khaerul10056

    khaerul10056

    Joined:
    May 28, 2015
    Posts:
    8
    Oke, I will..
     
  10. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
  11. khaerul10056

    khaerul10056

    Joined:
    May 28, 2015
    Posts:
    8
    Look very nice with Google Material design for the UI in demo.
    Yeah, I have sent you examples.

    I have seen possibility to buy, but not for character choosing. After character has been bought, possible to choose(select) to play with.

    Cheers..
    ;) ;) ;)

    De Totty
     
  12. Lucas1805

    Lucas1805

    Joined:
    Sep 16, 2016
    Posts:
    4
    Hi, your MobyShop asset is really great. I'm trying to create my own in-game shop with it. I read the "README" but it's kind of confusing me, did you update README file to the newest version ? Because for excample the README have this
    but i cannot find Tastybits/MobyShop/Prefabs folder on version 1.1 ?
     
  13. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Hi Lu
    Hi Lucas, Thank you for pointing it out! There must be a slight error in the documentation, the prefab should be in Tastybits/MobyShop/Resources
     
  14. jonnytracker

    jonnytracker

    Joined:
    Sep 13, 2016
    Posts:
    31
    tutorial would be nice
     
    crispybeans likes this.
  15. jonnytracker

    jonnytracker

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    Sep 13, 2016
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    also in c#
     
    crispybeans likes this.
  16. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
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    Hi Jonny Tracker

    I sent you a PM with info on tutorial.

    Cheers

    Crispy
     
  17. ardakaya

    ardakaya

    Joined:
    Mar 17, 2014
    Posts:
    2
    Hi Crispybeans,

    Readme file needs update,
    Store.HasProductBeenBought ==> doesnt work anymore
    Shop.HasProductBeenBought works
     
  18. Quicksilver01uk

    Quicksilver01uk

    Joined:
    May 12, 2013
    Posts:
    13
    Hi, I'm looking to find an IAP solution that would be suitable for selling packs of colouring book drawings in an app. Do you think that Mobyshop can offer this?

    The demo video shows in-game currency to unlock items, and buying in-game currency with real cash, but could Mobyshop work with real cash only purchases to unlock downloadable content packs or unlock content packs already included in the app itself?
     
  19. BloomobGameStudio

    BloomobGameStudio

    Joined:
    Oct 24, 2014
    Posts:
    12
    in version 1.1 there aren't Tastybits/MobyShop/Prefabs or Tastybits/MobyShop/Resources folder
    And “SimpleF2PShopUI” don't exist
    Please update README file!
     
  20. Joe-Abd-Halim

    Joe-Abd-Halim

    Joined:
    Aug 22, 2016
    Posts:
    5
    Hi all,

    Is this plugin still in active development or another dead project?
     
    Last edited: Jan 29, 2017
  21. lucaspolo412

    lucaspolo412

    Joined:
    Jan 30, 2017
    Posts:
    3
    I'm in the same situation here, the tutorial links are broken and I need to get it working, I emailed the support email and I got no answer.. it shouldn't be on the asset store if clients aren't able to use it properly..
     
  22. stopmesmee

    stopmesmee

    Joined:
    Jan 17, 2017
    Posts:
    1
    Any tutorials available for any parts of this asset?
     
  23. BloomobGameStudio

    BloomobGameStudio

    Joined:
    Oct 24, 2014
    Posts:
    12
    Does anybody have any news from support? The official site is no longer online
    Have anyone understood how to set prices with decimal places? (For example, $ 1.40)