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Mobile texture tile problem

Discussion in 'General Graphics' started by Rasmus58, Sep 15, 2019.

  1. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
    Posts:
    23
    https://i.stack.imgur.com/8X4In.png

    If the character is near to the texture(1) , the texture looks like good but
    distant texture (2) looks like tile.How can i fix this problem easily?
     
    Last edited: Sep 15, 2019
  2. AcidArrow

    AcidArrow

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    May 20, 2010
    Posts:
    11,631
    Link doesn't work.
     
  3. Rasmus58

    Rasmus58

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    Jun 3, 2019
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    I have updated.
     
  4. AcidArrow

    AcidArrow

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    Go to texture properties and switch to trilinear and raise anisotropic.

    Edit: Sorry, that was to make it less blurry.

    Unfortunately AFAIK there isn't an easy way to make it not obviously tile if it's tiling.
     
  5. Rasmus58

    Rasmus58

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    Okey,What is the solution,do you have any idea?
     
  6. JonPQ

    JonPQ

    Joined:
    Aug 10, 2016
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    120
    Try using shader "diffuse-detail". It might be a legacy/ shader. it uses 2 textures... at different tiling settings. One for when the camera is close, and one for when the camera is far... if you tweak the values nicely it hides any tiling very well both for close and far ranges. Suggest the far range texture is large and spread out, and the close texture is a nice grey-scale tile with detail.. but not an obvious tile. It helps to not use textures with bad tiling.
     
  7. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
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    I changed my texture with "diffuse detail" and then i did this, but it did not change anything.It does not work.
    Untitled-1.png
     
  8. JonPQ

    JonPQ

    Joined:
    Aug 10, 2016
    Posts:
    120
    One texture should be like your top texture... and one of the textures needs to be close up detail... like the grit in the tarmac, so when camera is close.. you can see the stones. I use a modified version of that shader in my car game.
    something more like this (but maybe lighter grey)