Hey, I am developing a game for VR, so I have to keep the game running with 60 FPS. The player in my game has a flashlight ( real-time spotlight ) and when its on the FPS drops, so I decided to switch from the Standard shader to some of the mobile built in shaders, but none of them will allow the spotlight to shine on the floor and on the walls to give the flashlight effect. You can see the props here with the mobile shader, it looks really awful, it does not even look like a flashlight - > https://i.imgur.com/hZ8Ttk6.png These are the same props when I use the Standard shader -> https://i.imgur.com/vduJ6iy.png So how can I achieve the same effect as the standard one with some custom or built in shader, but keep the performance for mobile good ?
@skinwalker Hey man sorry to bother. Did you find a solution for this issue, because i am facing it right now and i dont have a clue about how to fix it. Can you help me?
Hi, no I didnt find a solution for this and stopped working on that vr project. Now looking at the asset store the first thing that pops up is this, worth checking out and maybe contact the creator to ask him questions https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888 Pretty sure someone made an asset at this point. Or maybe try switching the shader of the objects to some of the mobile shaders as well.