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Mobile RPG Kit

Discussion in 'Assets and Asset Store' started by sleglik, May 4, 2013.

  1. sleglik

    sleglik

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    Hello, I am introducing new kit that focus on mobile devices.

    Features are almost same but prepared for mobile devices.

    This is video how it works on Nexus7: http://www.youtube.com/watch?v=oE1Jirt0j7U&feature=em-upload_owner

    Features are used from my previous kit so for example

    Asset store link: https://www.assetstore.unity3d.com/#/content/8871
    - Quests
    - Conversation
    - Melee combat system
    - Spell combat system
    - Attributes / Skills
    - Shops
    - Spellshops
    - Enemy with pathfinding
    - Conditions - important feature world is changing according player status (http://www.youtube.com/watch?v=VfWDJ1Hw81c)
    - Spawnpoints
    - working save / load on mobile platforms like on desktop

    Requirements:

    Mobile device must have resolution at least 800 in one part. So I am supporting devices iPhone 4 and better. For Android it is 800 x 480 and better. Problem is tiny gui for lower resolutions.

    Features that are missing now from desktop version

    - weather system
    - guild GUI
    - repair GUI


    Everything is prepard for mobile platform and run smoothly even on old devices

    This kit contains scripts and few GUI images! No models at all. The video is used from my game.
     
    Last edited: May 30, 2013
  2. RandAlThor

    RandAlThor

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    This is looking great!

    Just to be sure, will the missing features from the desktop version come into this version?

    Edit:

    I have a feature request.
    Can you make that we can use different languages?
     
    Last edited: May 4, 2013
  3. TheNorthridge

    TheNorthridge

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    Looks like a good start :)

    Quick question, do either of you're RPG kits work with a gun/firearm system? Ala, Fallout 3.
     
  4. sleglik

    sleglik

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    No, it is Action game kit with RPG kit
     
  5. RandAlThor

    RandAlThor

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    Do you just use arms for the player models or a complete player object?
     
  6. sleglik

    sleglik

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    I am just using arms.

    To your previous question: Yes I will add them in future. Now I have to add things that will be in my game. Special skills (Merchant, Mana cost reduction) etc... shield block, fast travel etc...
     
  7. Mementos

    Mementos

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    Do you have already any release date in mind? ;)
     
  8. sleglik

    sleglik

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    It depends on speed Asset store crew. I will submit it as soon as possible. I will update demo from RPG kit to this version and combat system. I am using models that I cannot sell....

    So it will be really soon. My game must be finished soon too :)
     
  9. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    looks cool so far. Any way to have a third person view ? would be nice to be able to switch at run time or to give ability to the developer to create a TP RPG.
     
  10. sleglik

    sleglik

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    A lots of people asks me and I really have to prepare video that it is possible with current RPG kit and also with this Mobile RPG Kit. The only problem is how to pickup items, this small of code must be changed everything else will work fine.

    So this will be the second most important task. Prepare correctly ANY player controller possibility. For example mouse and click. Well on mobile touch and touch :).
     
  11. Mementos

    Mementos

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    Any news, about how far this project has actually progressed? =)
     
    Last edited: May 14, 2013
  12. sleglik

    sleglik

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    This week will be submission to the asset store. I hope that it will be fast. First RPG Kit took whole month.
     
  13. sleglik

    sleglik

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    I have excellent news for all my potential customers. This kit will include some basic arms with textures. So it will be much more prepared for your game.

    Author of these hands is Steve. You can see them used in that video. Price will be same at least in the beginning. However submission of this kit will start on Friday. So I think it will be in asset store next week.
     
  14. Mementos

    Mementos

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    Sounds great, looking forward to it =) When you say "handys", is there also the sword included? =)
     
  15. sleglik

    sleglik

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    well one sword :D
     
  16. sleglik

    sleglik

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    Package is on the way to asset store. I hope that it will be confirmed soon.

    This package includes 3d hands for first person rpg. It has basic animations for sword fight and spell. It has also armor variations. So this version has greater value than it seems. Also price $75 is only for start.
     
  17. keyboardcowboy

    keyboardcowboy

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    Does this have "party support (henchmen, pets, etc)" already built in? Or, is this something I could add myself?

    Is Unity 3.x supported?
     
    Last edited: May 20, 2013
  18. sleglik

    sleglik

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    So far this is not part of this kit. Honestly ally and better AI is part of Action game kit with RPG kit. So in that kit will be supported.

    Party system or henchman is very complicated task. You must imagine that party system is very HUGE task. My kit so far is 700 kb of source code. It is not tiny kit.
     
  19. sleglik

    sleglik

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    Anyone interested in mobile version of Action game kit with RPG? If I will do that package it will be free for customers who already bought action game kit.
     
  20. andrydeen

    andrydeen

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    Yes i do . it will be great , especially if you add bow or crossbow .
     
  21. keyboardcowboy

    keyboardcowboy

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    Another question, is this available yet? :D

    Also, besides the missing features mentioned above, how does this differ from your main RPG Kit? I guess, what makes it mobile friendly?

    Regarding the party/henchmen question: Yes, I know how much work that is to code. I have it in my PC only project that I've been working on. And, it still isn't right :) That's why I asked if it was something I could add being a coder myself. When I saw you had a mobile version with all of the features I want plus systems that I still need to create in my own project, I thought this would be a good time saver to go mobile vs. me re-working my system to be mobile (I'm thinking OUYA more than anything else). And, I like time savers!

    Thanks again for the info.
     
  22. sleglik

    sleglik

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    1: I send it to asset store on Monday. Still no response :)

    2. GUI is updated for mobiles, touch control and also you have 3d models of hands
     
  23. RandAlThor

    RandAlThor

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    i am interested too in the integrated action kit and also in a 3rd persion view
     
  24. sleglik

    sleglik

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    What is email on asset store support? More than week without response....
     
  25. sleglik

    sleglik

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  26. sleglik

    sleglik

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    Tomorrow I will prepare some video
     
  27. sleglik

    sleglik

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    New version in asset store also video describing Gathering and quest helper

    - Condition ArmorEquiped
    - Condition WeaponEquiped
    - World object effect area
    - World Object can be activated
    - in general added more labels in editor
    - added exception when null ID for items
    - fixed buff collection (wasn´t removing instant effects)
    - fixed display info when is empty message (world objects)
    - fixed level minimum condition, level maximum condition
    - removed start position / start rotation from inspector
    - improved closing GUI windows
    - fixed take all for container
    - added conditions for container
    - added events that will be triggered after is container opened
    - added effect after opening container (damage trap)
    - easier edit of container, shop and enemy loot
    - added gathering
    - added quest helper

    --------------------------------------------

    Catacomber if you have more questions use my email or skype

    BTW "Tap to say hello" and other actions is key "E" in Editor :)
     
  28. hubris666

    hubris666

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    i got it up and running pretty quickly but i get this error in the console.

    NullReferenceException: Object reference not set to an instance of an object
    BaseEnemy.get_DistanceFromPlayer () (at Assets/MobileRPGKit/Scripts/RPG/Characters/BaseEnemy.cs:417)
    BaseEnemy.FrameCycle () (at Assets/MobileRPGKit/Scripts/RPG/Characters/BaseEnemy.cs:287)
    Enemy.Update () (at Assets/MobileRPGKit/Scripts/RPG/Characters/Enemy.cs:13)

    is this because there isnt an enemy in your presetup scene?
     
  29. Catacomber

    Catacomber

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    These tutorials are a bit old and were done for the PC version but I think almost everything in there still applies. They don't cover Gathering of course which is new. They are Jan Sleglik's tutorials. : )
     

    Attached Files:

  30. hubris666

    hubris666

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    I just downloaded it yesterday so i have the newest version.

    i am slowly figuring it all out. but the error comes up no matter what i do. To test i run a pc build version (my android apk export doesn't work yet). Its a little odd to use but it works for the most part. I can do everything ion the demo up to the point of kill the enemy sphere. I set the sword to equipped and a set of 3d hands comes up. But no sword. I can swing the sword but it doesnt show in the game and doesnt hit the enemy. Going to try a few more things today and see if i can figure it out.

    Thanks for uploading the tutorials, i was wondering if there was more information.
     
  31. RandAlThor

    RandAlThor

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    Are differnet languages still on your mind?
     
  32. hubris666

    hubris666

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    so i am pretty new to unity. Just wanted to make sure i am doing a couple things correctly. let me know if i am wrong.

    I think the teleport is used to move from scene to scene almost like levels i guess.

    It looks like there are bow and arrow models but i cant seem to find how they work. Are they supposed to work or just there for future use?

    **** also ****
    I am having massive issues getting android to build. Could you list the versions that this builds an apk with from your system.

    the version of unity used.
    The android sdk r21, r22 for example
    The api level required for android
    The version of java used.

    If i get that i could prob cobble it all together and make it build.
     
  33. Catacomber

    Catacomber

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    I got the arms to work the way I wanted them to. I followed the instructions in the readme file about the equipCamera layer and changing the layer for the sword to equipCamera and THEN I changed the textures for the hands and arms in the PlayerAnimations files to the elven choices and deselected all the other graphic choices for arms and hands so they wouldn't show up.

    I don't know what the question mark and exclamation mark graphics are but would like the option to not use them.
     
    Last edited: Jul 11, 2013
  34. Catacomber

    Catacomber

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    I'd also like to know how to use the spell system and how to equip a weapon other than the basic sword. : )

    I really love the movement in this kit and how the monsters can hunt you.

    From what I've used, this kit has the best player movement that's out there. : ) You can't even see the joysticks yet the movement is there when you touch the lower left and right screens. It's very satisfying for a player.

    Just need a little help with some things.
     
    Last edited: Jul 12, 2013
  35. sleglik

    sleglik

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    I am really sorry for slow responding last days. I am sick. I hope next week I will feel better. I really can´t make any tutorial video now. Spell system and equip system will be first tutorials when I will feel better.
     
  36. Catacomber

    Catacomber

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    I hope you're feeling better because without help, there are some key aspects of this kit I can't get to work. I was very curious about this and it looked to be a good kit but sadly I can't get some key things to work. I'm sure this is the case for others too, not just me. Without support, it's hard going.
     
  37. sleglik

    sleglik

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    Hello, so finally I am healthy and I prepared two video tutorials and new version to asset store

    What is new

    - fixed spells animations, spell casting and everything about spells
    - improved quest log gui
    - improved NPC gui (better spacing, bug fixing etc)
    - fixed spell shop item
    - improved raycasting items
    - improved quest log operations
    - and many minor bug fixing


    This update was today submited to asset store.
     
  38. sleglik

    sleglik

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    Hello, I am working on huge update for this kit (after it will be also for action game kit and classic rpg kit).

    If you have any wishes for my kit than now is perfect time. I will try to add them. I am working on it.
     
  39. Brensdumb

    Brensdumb

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    I just wanted to know, does the action kit work with this? If it doesn't, is there anyway to make projectile weapons that aren't spells? Thank you.
     
  40. TinLiminal

    TinLiminal

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    Hi. I am planning to grab the kit but I have a few questions, is not supporting 800x600 resolution will lead to a problem for too many devices?

    I mean, would anyone happen to know what range of phones will have and not have 800x600 and below resolution? (will it only be old phones?)
    Thanks!

    EDITED:
    I purchased it anyways but curious haha.
     
    Last edited: Dec 9, 2013
  41. TinLiminal

    TinLiminal

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    My wish for the kit is to make the GUI a lot more dynamic and accessible in one script to edit them.
    (I'm re-writing most GUI areas but most of the time it's actually finding and understanding the link between the scripts to get it to work.)

    Also it would be great to have the local starting variables editable in the RPG (window editor) and I can't seem to find how to give myself gold D: D: D:

    Otherwise it's a pretty good pack.
     
  42. sleglik

    sleglik

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    New version submited to asset store

    Verson 1.22

    - deleted AttackingStateEnum
    - deleted CharacterWeapons
    - deleted CharacterWeapon
    - deleted WeaponProjectile
    - renamed folder ItemScripts to Scripts
    - deleted folder Weapon
    - moved RPGWeapon to folder RPG\Item\Scripts
    - deleted class Drawing
    - moved GUIUtils to Editor
    - removed enum InventoryTypeEnum
    - deleted Projectile
    - refactoring CharacterGUI
     
  43. RandAlThor

    RandAlThor

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    So now that you are back in business.
    What did you plan for this kit?
    Did you made a game on mobile that i can buy to see what i can do with it?
    I can not see your old youtube video.
     
  44. sleglik

    sleglik

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    I will add also top down controller like in regular rpg kit. My main focus first days I want to make claener code (refactoring). Improved quality editors and maybe some youtube video.

    I can also add scripts what I have for new game hack and slash that is using partial mobile rpg kit. So I can combine.
     
  45. Unrest Studios

    Unrest Studios

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    I think I posted this question in the wrong spot out on the regular RPG kit forum, so sorry for the double post. Anyone have experience or work with the map options in the kit? Any help would be most appreciated


     
  46. Mementos

    Mementos

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    Does it have a working shield/blocking system?
    And any eta for the 3ird person/topdown view update?

    BTW: Hackn Slash sounds good ;)
     
    Last edited: Feb 10, 2014