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Mobile/Particles/Alpha Blended not working on psvita

Discussion in 'PSM' started by Project-Mysh, Oct 30, 2014.

  1. Project-Mysh

    Project-Mysh

    Joined:
    Nov 3, 2013
    Posts:
    223
    Mobile/Particles/Alpha Blended shader its not working using "Color over lifetime" in shuriken particle system. The particles become all black.
    Using standard Particles/alpha blended its working fine, but its not a solution for performance.
    Anyone else have this problem?

    Standard Particles/alpha blended:
    2014-10-30-164902.jpg
    Mobile/Particles/Alpha Blended:
    2014-10-30-165028.jpg
     
  2. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    378
    Yep a few of us have had this, just use the normal desktop shader, i saw no performance or FPS drop when switching from mobiles shaders to standard/desktop ones.
    There is a unity update out in a week or so, small chance it may fix these, if not, just do what i said in previous sentence :)
     
  3. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Unfortunately I think this issue might still be in the update scheduled for next week...
    I'll make a note of it, but if you could file a bug on it that would be perfect, thanks.
     
  4. daidokoro

    daidokoro

    Joined:
    Nov 13, 2013
    Posts:
    51
    Yes i can report the same. As soon as i will change the mobile shader to normal shader for particles it is working and no fps drop (at least not a lot)
     
    jesusluvsyooh likes this.