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Mobile joystick, is there any built in solution?

Discussion in 'UGUI & TextMesh Pro' started by haim96, Aug 21, 2014.

  1. haim96

    haim96

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    with the new UI and enent system. i saw also some new input features.
    is there any built in solution for mobile joystick?

    i will be glad to see tutorial about this topic.
     
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  2. Dantus

    Dantus

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  3. haim96

    haim96

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  4. Dantus

    Dantus

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    According to their information, they at least plan to update the samples for the new UI.
     
  5. haim96

    haim96

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    OK... thanks!
     
  6. markharkness

    markharkness

    Unity Technologies

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    Im waiting on the art work for the asset store to upload the 4.6 version of the sample assets but in the meantime here is the cross platform input section that should show you how to set up a joystick and touch zones with the new gui
     

    Attached Files:

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  7. haim96

    haim96

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    awesome! thanks. i guess i will be able to check it in the editor too?
    now i'm using some asset for the joystick and touch buttons. but it create separate drawcall for each button on screen.
    i assume that using the new gui system will eliminate this problem... am i right?
     
  8. haim96

    haim96

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    OK, apparently i can't just replace the current version files with the new version. it mess things up since i working with the third person controller and they not match. any way, this control doesn't really work on editor (with mouse) i need to connect device with the unity remote which suck. so i hope to see other solutions for this...
     
  9. markharkness

    markharkness

    Unity Technologies

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  10. markharkness

    markharkness

    Unity Technologies

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  11. haim96

    haim96

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    Great! thanks.