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Question Mobile Input with Unity's Cinemachine

Discussion in 'Cinemachine' started by Reid_Taylor, May 25, 2023.

  1. Reid_Taylor

    Reid_Taylor

    Joined:
    Oct 9, 2019
    Posts:
    57
    So, I have mouse input working great on a Third Person Cinemachine Camera. I have a Vector2 named lookInput that overrides the camera input and the lookInput is set by the NIS (New Input System). Now I want to add mobile control. What is the best way to implement a side of the screen in which the player can scroll/swipe and produce smooth input values? Thanks!