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Mobile Game - CleverStorm

Discussion in 'Made With Unity' started by ByteStormGmbH, Nov 26, 2022.

  1. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    17
    Hello,

    we have developed a small skill game, using Unity and would like to hear your opinion about it.




    Currently the game is only available in the Google Store: https://play.google.com/store/apps/details?id=com.ByteStorm.CleverStorm







    :: About CleverStorm ::

    CleverStorm is a 3D game of skill that requires your cleverness, dexterity, and concentration. In CleverStorm, you have to balance a ball across different platforms, obstacles, and through different traps by controlling the platforms. Once you reach the target platform, you need to sink the ball in the hole to complete the level.
    In addition, you can unlock new balls and tails and upgrade them with gemstones you've acquired. Additional boosters let you double the amount of points and gemstones you've collected.

    :: Overview of the Features of CleverStorm ::
    - Translated into 10 languages (can be set in the game)
    - You can currently choose from 64 balls and tails that you can unlock
    - Each ball can be leveled up individually and expanded with 3 different shields that can also be leveled up
    - Compare yourself with other players via the leaderboard
    - Score and collect achievements and receive rewards for them
    - Restart all levels in the game at any time without losing points
    - Each of the 50 levels is different and requires your full concentration
    - "Two-path levels" must be played twice to be completed (mirror paths)
    - All game data is backed up to restore your player account after losing or switching your phone (requires activation of the player account)


    Any feedback and suggestions, both positive and negative, are always welcome. :)
     
  2. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    441
    Congrats for the release of the game!
    There is something with the background colors that I don't like. They are a bit too dark maybe. I would use some more friendly kids colors, maybe pastel colors?
    Good luck with your game!
     
  3. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    17
    Hello John3D,

    Thank you for your points. In fact, we have already made some things much lighter in the game (it was true a lot darker). The idea that the background is not quite so bright is that it is easier on the eyes and not too distracting. We will take up this point however again with. :)