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Question Mobile Controls for Karting Game

Discussion in 'Scripting' started by ShakeTheAi, Jun 1, 2023.

  1. ShakeTheAi

    ShakeTheAi

    Joined:
    Dec 12, 2018
    Posts:
    14
    Hello

    "Hey Mod: Kindly point to me right forum direction if its not supposed to be here, before deleting it"

    I'm need the Mobile Control for the Microgame Karting, as i'm a visual scripting guy, i use Game Creator. Hence i've no idea about scripting but the basic concepts are clear to me.

    These are the Bools i want them as an function so i can call the method to Accelerate and Brake, the Input i want the arrows to respectively.

    if you guys can help me out that would be great or if you can make it GYRO based left and right turn than its going to be MORE AWESOME

     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,946
    Making touchscreen controls is quite well covered by thousands of tutorials already.

    If you are unable to figure it out from there, certainly NOTHING we type in this little text box will help!!

    I urge you to jump in and learn how to extend whatever stuff you are already doing. See below.

    You're also welcome to look at how I handle mobile buttons in my proximity buttons project.

    proximity_buttons is presently hosted at these locations:

    https://bitbucket.org/kurtdekker/proximity_buttons

    https://github.com/kurtdekker/proximity_buttons

    https://gitlab.com/kurtdekker/proximity_buttons

    https://sourceforge.net/projects/proximity-buttons/

    ---------------------

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! Here's how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    The purpose of this forum is to assist people who are ready to learn by doing, and who are unafraid to get their hands dirty learning how to code, particularly in the context of Unity3D.

    This assumes you have at least written and studied some code and have run into some kind of issue.

    If you haven't even started yet, go check out some Youtube videos for whatever game design you have in mind. There are already many examples of the individual parts and concepts involved, as there is nothing truly new under the sun.

    If you just want someone to do it for you, you need go to one of these places:

    https://forum.unity.com/forums/commercial-job-offering.49/

    https://forum.unity.com/forums/non-commercial-collaboration.17/

    https://livehelp.unity.com/?keywords=&page=1&searchTypes=lessons
     
  3. ShakeTheAi

    ShakeTheAi

    Joined:
    Dec 12, 2018
    Posts:
    14
    I understood brother, read everything and thank you for the reply. It definitely took you long enough to type Bro, I appreciate it.

    The thing is whenever I create any script from Tutorial or used the one provided it has the Function which can be called anytime, this thing is GOLD for me, this gives me the control to make it happen within the limits I have as a Game Dev Artist not Programmer. So i was surprised when i checked the control "KeyboardInput.cs" and BasedInput.cs of the Karting game file, it does not written as a Function which is obviously so cool.

    Long story short i've asked someone to do it and he did it. now i'm learning how he did it.

    Thanks Kurt-Dekker
     
    Kurt-Dekker likes this.