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Resolved Mobile (cell phone) and XR cross platform build

Discussion in 'XR Interaction Toolkit and Input' started by RogueStargun, Apr 30, 2021.

  1. RogueStargun

    RogueStargun

    Joined:
    Aug 5, 2018
    Posts:
    296
    Right now I've been working on an VR third person flight game that also works with mobile. In the unity editor, I can easily switch between third person and VR using a button. The problem is, when I boot the game up on my cellphone, I get nothing but a black screen (even when I disable "Load XR on startup" in the XR interaction settings for android).

    What exactly do I need to disable to get my builds working on android (without VR)?

    EDIT: I figured it out. Uncheck both "Load XR on startup" and "Oculus" in Android under XR settings. Works fine now.
     
    Last edited: Apr 30, 2021