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Mobile and counting taps

Discussion in 'Getting Started' started by mc3, Nov 17, 2017.

  1. mc3

    mc3

    Joined:
    Mar 27, 2016
    Posts:
    19
    I was reading about mobile device inputs. My goal is mainly iOS but I am also have been thinking that since Unity can deploy to Android, why not keep that in mind.

    On this page:
    https://docs.unity3d.com/Manual/MobileInput.html

    I saw these notes:
    I am going to keep that in mind. No double taps. No more than two fingers at a time planned to track. Is there any other situations to watch out for on the input level when designing for mobile devices?
     
    Last edited: Nov 17, 2017
  2. methos5k

    methos5k

    Joined:
    Aug 3, 2015
    Posts:
    8,712
  3. mc3

    mc3

    Joined:
    Mar 27, 2016
    Posts:
    19
    Thanks. I am interested in creating a game where you deploy troops by tapping, so that may be useful to help cycle through what is available.

    After reading this I realize the two games I like most use max two finger tracking and single taps. I am going to plan around using only those two types of input.