I was reading about mobile device inputs. My goal is mainly iOS but I am also have been thinking that since Unity can deploy to Android, why not keep that in mind. On this page: https://docs.unity3d.com/Manual/MobileInput.html I saw these notes: I am going to keep that in mind. No double taps. No more than two fingers at a time planned to track. Is there any other situations to watch out for on the input level when designing for mobile devices?
I don't have an answer directly to your question, but I wanted to add that even if the device doesn't track the count of taps, you can do it yourself. It's possible it's also tracked in clickCount (https://docs.unity3d.com/ScriptReference/EventSystems.PointerEventData-clickCount.html) (there's also an 'Event' version). Happy fun with Unity.
Thanks. I am interested in creating a game where you deploy troops by tapping, so that may be useful to help cycle through what is available. After reading this I realize the two games I like most use max two finger tracking and single taps. I am going to plan around using only those two types of input.