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MMO Project - ZoSo

Discussion in 'Assets and Asset Store' started by stridervan, Aug 6, 2013.

  1. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    I have been working on an MMORPG for quite a while and deciding to sell the project in the asset store. If you haven't seen my project check this link out

    http://forum.unity3d.com/threads/127798-My-MMO-In-Progress

    I will be adding more content to this and will be available for free for the users who purchased it. If you have questions about the price or license questions contact me through my website.

    http://projectzoso.weebly.com/

    Features:
    * Fully Authoritative Server
    * Third Person Controller
    * Movement System
    * Quest System
    * Inventory System
    * Login System
    * Basic Character Creation System
    * Master/Client Architecture
    * Interest Management (Server implementation)
    * Chat System
    * Social System
    * Abilities/Spell System
    * Interaction System
    * Client side prediction
    * Looting
    * Basic combat
    * GUI
    * Sample Terrain

    If you want to purchase it outside of the asset store including the database editor tool contact me and I will arrange something. Here is the latest video but not all features are shown in this video since the video is a bit old.

     
    Last edited: Aug 6, 2013
  2. VicToMeyeZR

    VicToMeyeZR

    Joined:
    Jun 3, 2012
    Posts:
    427
    You actually have some really good features implemented.. What made you decide to sell as an asset vs. finishing selling a game?
     
  3. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    I will be graduating soon and won't be focusing on the game much longer. I know an MMO takes time to develop so I decided to sell it as a starting project for someone more serious than me about developing MMOs. Besides, I only work on the game during my free time. I have added a new purchasing option through my website during the time of my review from the asset store. You can purchase it directly through my website if you wish.

    http://projectzoso.weebly.com/1/post/2013/08/how-to-setup-the-mmo-project.html
     
  4. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    First i love this MMO

    I look it form alot of time but first to buy i have same question...

    1.If i need more develomp on it you can do that for me?
    2.What time is write code C# or JavaScirpt?
    3.What are the full fatures done into kit?
    4.you think are going to do more develomping on it example add Mount system , Character assets , PvP, GM commands,,
    5.All accounts and settings will save into a MySQL database?

    Thanks.
     
  5. hesa2020

    hesa2020

    Joined:
    Jul 27, 2011
    Posts:
    261
    Anywhere i can download the game, i would like to test it
     
  6. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    1. As I mentioned in my site I will not code your game for you
    2. C#
    3. Check the post again, I updated with features
    4. I will be adding more content but cannot specify an exact date at the moment
    5. I currently use RavenDB since its easier to handle but you can switch it to SQL. I will be adding SQL support in the near future.
     
  7. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    I am working on it, since its an online game someone needs to host the server for the client to work.
     
  8. WillModelForFood

    WillModelForFood

    Joined:
    Dec 5, 2011
    Posts:
    143
    Have you seen zerano's rpg kit? It already has all this in photon.
    If you wanna compete with him you should at least have mecanim animation some good AI
     
  9. ronan-thibaudau

    ronan-thibaudau

    Joined:
    Jun 29, 2012
    Posts:
    1,722
    I would be interested if this was on the asset store, are you releasing it there too or only on the ecommerce website you linked? I'm not considering purchases out of the asset store.
     
  10. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    i read all fatures on index post my new question is this fatures i see in video will be

    Trade System
    PvP system
    XP system
    Crafting system
    Loading scene screen?
    Open Chests
    Tooltip on Spells and items
    DAnce too xD
    General Store
    Duel with ther peapole if you invite them to duel
    Add player to friend


    2. Ui is too into Kit?
    3.if i buy it from your site how i can update it?
    4.is working with the last unity 4.2?

    thanks for reading this but first to buy i need to know
     
    Last edited: Aug 6, 2013
  11. hesa2020

    hesa2020

    Joined:
    Jul 27, 2011
    Posts:
    261
    I can host it for you on professional server
    Windows Server 2008 R2
    2X : Xeon L5420 ( 2.50 GHZ )
    12GB Ram
    1GB/s Internet Download 100MB/s Upload

    I have sent you a PM for more information
     
  12. pspdude

    pspdude

    Joined:
    Dec 17, 2011
    Posts:
    43
    Just like to say, I've been following your progress for a long time, and was wondering what the price area would be for this.
     
  13. Pixxul

    Pixxul

    Joined:
    Jul 16, 2013
    Posts:
    14
    I can't find a purchase link on your site...?


    Edit: Oops read it wrong.
     
  14. keyboardcowboy

    keyboardcowboy

    Joined:
    Feb 8, 2012
    Posts:
    75
    Darn. I thought this was an MMO about Led Zeplin :)

    Looks like a good starting point for a project. Reminds me of the MMOKit from Prairie Games for Torque.
     
  15. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    The website is acting weird on the payment things. Send me an email through my site if you want the project early
     
  16. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    website is fixed, now you can buy directly from my site :)
     
  17. runningbird

    runningbird

    Joined:
    Sep 3, 2009
    Posts:
    382
    You took the words out of my mouth.
     
  18. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    What change with invidial or comercial Will be more assets?

    Or husky license and All is 2 Packs have the same assets.
     
  19. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    both contain same assets
     
  20. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    all of you having problems at my site, it has been fixed you can download now :)
     
  21. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    So you can make a webplayer?
     
  22. WJ

    WJ

    Joined:
    Oct 25, 2012
    Posts:
    97
    Can you put up a timeline as to when missing features would be in? Also it would be handy to show how new characters are created, spell system basically the dev process in unity and on the backend. It's hard to tell what the system can really do based on videos with just naked guys, no weapons, no spells etc.

    With better info I'd be inclined to buy this as well.
     
  23. CazicThule

    CazicThule

    Joined:
    Nov 29, 2012
    Posts:
    95
    Could you elaborate on how the server is written, what language etc? Also does it currently support zoning?
     
  24. stridervan

    stridervan

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    Nov 11, 2011
    Posts:
    141
    The server is written in C#. The current zones are instanced. Each zone gets a separate server.
     
  25. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    I am recording tutorial videos as we speak, will be posting tutorials on full inside look at the codes. No weapons (but it's fairly easy to implement). The video is old but the game supports spells now. Will be posting a webplayer or a download demo soon.
     
  26. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    after i buy how i can get the project?
     
  27. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    you will be taken to the download area. After you purchase you can download immediately :)
     
  28. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    i send you PM
     
  29. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    sameone can help me set it up? after open the Karen90MmoFramework what i need to do? when file is open where i need to click what i need to change?
     
  30. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    OK so start.

    - I canot Attack the Mob.
    - Where i can finid the scale and the postion of all GUI so i can change it,
    - all time i log into zone unity make pause
    - my minimap i canot see the terrain
    - if i start to explore the other world my unity start to take pause why?




    This are the other bugs,

    IMG:

    $9t5l.jpg

    Another think if i build a client i canot do nothing i dont see mobs NPC and no gui nothing only player with terrain what i need to do with all this thinkgs??
     
  31. Gunhi

    Gunhi

    Joined:
    Apr 18, 2012
    Posts:
    300
    does this support mobiles? if not, would you have any plan to adapt it on mobile devices?
     
  32. rapidrunner

    rapidrunner

    Joined:
    Jun 11, 2008
    Posts:
    944
    Looks good, but it is missing something important...mainly a roadmap with what was done, the percentage of each feature implemented and the missing parts (A GANTT chart would be ideal, but I doubt that you had the time to make one, since it is something that you did in your free time).

    My main concern is about how the code is arranged...if I have to spend 3 months to refactor your code, I am better off writing my own classes from scratch.
    Time spent on a resource is also an issue, so would be great if you could make something like an UML graph to show how your "starter pack" is organized, and a document that show what has been coded and to which degree.

    Saying "inventory system done" is rather generic...you can make 2 inventory system that may look the same, but one is rock solid and takes 2 months and various hundreds of lines of code; another is spaghetti code, done in 1 week with minimal protection :)

    I've seen the hack and slash tutorial made on youtube, and the MMO course done on Buzz3d; how is your solution different from what was already done by others?

    Since you sell the asset, I think that is fair to ask for some sort of proof, beyond the "look, it run if you load the client". You don't have to disclose the code, nor the mechanism, but a good map of the classes and their API would be the minimum I think; especially because you are selling code mainly, not assets.
     
  33. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    man please can you reply
     
  34. Pie Pants

    Pie Pants

    Joined:
    Aug 15, 2013
    Posts:
    2
    Mihai, one thing that should fix your problem with not seing any mobs, npcs, etc upon logging in is copy and pasting the data folder (from the client) into your build folder. Fixed it for me at least!
     
  35. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
    All of you having problems you can contact me via my skype: Stridervan, I will be more than happy to assit. Also, I am making a video tutorial on how to setup the project since many of you have asked me of it I have decided it would be easier.

    If you want to test the game or have specific questions you can ask me in skype. I will be available after 10pm EST.
     
  36. Litwin

    Litwin

    Joined:
    Aug 15, 2013
    Posts:
    70
    Your project don't work to version 4.2.1?


     
  37. Sphelps

    Sphelps

    Joined:
    Jun 9, 2013
    Posts:
    243
    is this dead?
     
  38. rapidrunner

    rapidrunner

    Joined:
    Jun 11, 2008
    Posts:
    944
    Who knows; the page where you can buy it seems to work, but when you try to buy it you get an error (probably he cancelled his merchant account?).
     
  39. lxtopxm

    lxtopxm

    Joined:
    Jan 3, 2014
    Posts:
    2
    1484: 20:44:25.386 - ---
    1484: 20:44:25.386 - Service: "Photon Socket Server" starting
    1484: 20:44:25.386 - Config File: E:\Photon\deploy\bin_Win64\PhotonServer.config
    1484: 20:44:25.396 - Will produce at most: 10 crash dumps
    1484: 20:44:25.397 - Action: remove service
    1484: 20:44:25.399 - Service: "Photon Socket Server: MMO" removed
    1484: 20:44:25.399 - MessageBox: Photon Socket Server: MMO - 3.4.1.2521

    Service removed

    Instance Name = "MMO"
    1484: 20:44:27.307 - Service shutting down
    1484: 20:44:27.361 - Service shut down complete
    8004: 20:44:34.114 - ---
    8004: 20:44:34.114 - Service: "Photon Socket Server" starting
    8004: 20:44:34.114 - Config File: E:\Photon\deploy\bin_Win64\PhotonServer.config
    8004: 20:44:34.116 - Will produce at most: 10 crash dumps
    8004: 20:44:34.116 - Action: install service
    8004: 20:44:34.509 - Service: "Photon Socket Server: MMO" installed
    8004: 20:44:34.509 - Config File Path: "E:\Photon\deploy\bin_Win64"
    8004: 20:44:34.509 - Config File Name: ""
    8004: 20:44:34.509 - MessageBox: Photon Socket Server: MMO - 3.4.1.2521

    Service installed

    Instance Name = "MMO"
    8004: 20:44:35.522 - Service shutting down
    8004: 20:44:35.525 - Service shut down complete
    7492: 20:44:41.046 - ---
    7492: 20:44:41.046 - Service: "Photon Socket Server" starting
    7492: 20:44:41.047 - Config File: E:\Photon\deploy\bin_Win64\PhotonServer.config
    7492: 20:44:41.048 - Will produce at most: 10 crash dumps
    7492: 20:44:41.048 - Action: run as service
    4804: 20:44:41.078 - Server Starting...
    4804: 20:44:41.081 - Tick count: 10302368 (wraps in: 49.591 days)
    4804: 20:44:41.081 - Tick count 64: 10302368
    4804: 20:44:41.081 - Photon Version: 3.4.1.2521
    4804: 20:44:41.081 - PID: 6752
    4804: 20:44:41.085 - Current directory is: C:\Windows\system32
    4804: 20:44:41.085 - Changing current directory to: E:\Photon\deploy\bin_Win64
    4804: 20:44:41.085 - Config File: E:\Photon\deploy\bin_Win64\PhotonServer.config
    4804: 20:44:41.086 - Will NOT log unimportant exceptions
    4804: 20:44:41.141 - Not using performance counters as they are not currently installed. Run the service with /InstallCounters to install them.
    4804: 20:44:41.142 - Shutdown timeout enabled: 30000ms
    4804: 20:44:41.161 - Starting I/O thread pool with 2 threads
    4804: 20:44:41.164 - Using Standard allocator
    4804: 20:44:41.164 - Max message size: 512000
    4804: 20:44:41.165 - Starting business logic thread pool with the following settings
    4804: 20:44:41.165 - InitialThreads: 4 threads
    4804: 20:44:41.165 - MinThreads: 4 threads
    4804: 20:44:41.165 - Thread pool is fixed size
    4804: 20:44:41.165 - Starting ENet thread pool with the following settings
    4804: 20:44:41.165 - InitialThreads: 2 threads
    4804: 20:44:41.165 - MinThreads: 2 threads
    4804: 20:44:41.165 - Thread pool is fixed size
    4804: 20:44:41.168 - OnlyDispatchTimers: False
    4804: 20:44:41.168 - S2S: flow control: Max pending writes: 50
    4804: 20:44:41.168 - S2S: flow control: Max queued buffers: 200
    4804: 20:44:41.168 - S2S: flow control: Max pending writes MUX: 500
    4804: 20:44:41.168 - S2S: flow control: Max queued buffers MUX: 2000
    4804: 20:44:41.168 - S2S: MaxInboundMessageSize: 512000
    4804: 20:44:41.168 - S2S: MaxOutboundMessageSize: 512000
    4804: 20:44:41.168 - S2S: No inactivity timeout
    4804: 20:44:41.205 - WebSocket S2S: MaxInboundMessageSize: 512000
    4804: 20:44:41.205 - WebSocket S2S: MaxOutboundMessageSize: 512000
    4804: 20:44:41.205 - WebSocket S2S: No inactivity timeout
    4804: 20:44:41.210 - Max Reliable Data In Transit (awaiting ACKs) per peer : 51200 bytes
    4804: 20:44:41.210 - Per peer bandwidth limit
    4804: 20:44:41.210 - Transmit Rate Limit: 256 KB/Sec
    4804: 20:44:41.210 - Limit period: 200ms
    4804: 20:44:41.210 - Limit per period: 52428 bytes
    4804: 20:44:41.210 - Max queued data for transmission per peer: 512000 bytes
    4804: 20:44:41.210 - Minimum retransmit timeout: 200
    4804: 20:44:41.210 - Minimum ENet timeout: 5000ms
    4804: 20:44:41.210 - Maximum ENet timeout: 30000ms
    4804: 20:44:41.210 - Max Inbound Reliable Data Queued (awaiting resends of earlier sequence numbers) per peer : 163840 bytes
    4804: 20:44:41.210 - Outbound ENet: MaxInboundMessageSize: 512000
    4804: 20:44:41.210 - Outbound ENet: MaxOutboundMessageSize: 512000
    4804: 20:44:41.221 - GetRuntime - About to load CLR - versions available:
    4804: 20:44:41.221 - v2.0.50727
    4804: 20:44:41.221 - v4.0.30319
    4804: 20:44:41.221 - Configuration requests: "v2.0.50727"
    4804: 20:44:41.221 - About to load version: "v2.0.50727"
    4804: 20:44:41.227 - About to load runtime: PhotonHostRuntime.PhotonDomainManager from PhotonHostRuntime, Culture=neutral, PublicKeyToken=02C301B61B060C4D
    4804: 20:44:41.227 - CLRBaseDirectory set to "E:\Photon\deploy"
    4804: 20:44:41.227 - Optimising event broadcast for 20 or more peers
    4804: 20:44:41.228 - Start: About to load CLR - versions available:
    4804: 20:44:41.228 - v2.0.50727
    4804: 20:44:41.228 - v4.0.30319
    4804: 20:44:41.228 - No preference in configuration file, will load latest.
    4804: 20:44:41.228 - About to load version: "v4.0.30319"
    4804: 20:44:41.229 - Loaded version: "v4.0.30319"
    4804: 20:44:41.426 - Photon host runtime loaded
    4804: 20:44:47.156 - License is valid.
    4804: 20:44:47.156 - Licensed for 100 concurrent connections.
    4804: 20:44:47.156 - ENet: Max Reliable Data In Transit (awaiting ACKs) per peer : 51200 bytes
    4804: 20:44:47.156 - ENet: Per peer bandwidth limit
    4804: 20:44:47.156 - ENet: Transmit Rate Limit: 256 KB/Sec
    4804: 20:44:47.156 - ENet: Limit period: 200ms
    4804: 20:44:47.177 - ENet: Limit per period: 52428 bytes
    4804: 20:44:47.177 - ENet: Max queued data for transmission per peer: 512000 bytes
    4804: 20:44:47.177 - ENet: Minimum retransmit timeout: 200
    4804: 20:44:47.178 - ENet: Minimum timeout: 5000ms
    4804: 20:44:47.178 - ENet: Maximum timeout: 30000ms
    4804: 20:44:47.178 - ENet: Max Inbound Reliable Data Queued (awaiting resends of earlier sequence numbers) per peer : 163840 bytes
    4804: 20:44:47.178 - About to load application: Master from Karen90MmoFramework.Server.MasterServer
    4804: 20:44:47.178 - Auto restart is enabled for application, existing connections will be terminated during restart
    4804: 20:44:47.178 - Application will restart 1000ms after the last change detected
    4804: 20:44:47.178 - Application will restart if files matching the following are changed: "dll;config"
    4804: 20:44:47.178 - Application will NOT restart if files matching the following are changed: "log4net.config"
    4804: 20:44:47.327 - Taking reference on default app domain
    4804: 20:44:47.512 - Application: "Master" started in app domain: 2
    4804: 20:44:47.512 - About to load application: Login from Karen90MmoFramework.Server.Login
    4804: 20:44:47.512 - Auto restart is enabled for application, existing connections will be terminated during restart
    4804: 20:44:47.512 - Application will restart 1000ms after the last change detected
    4804: 20:44:47.512 - Application will restart if files matching the following are changed: "dll;config"
    4804: 20:44:47.512 - Application will NOT restart if files matching the following are changed: "log4net.config"
    4804: 20:44:47.603 - Taking reference on default app domain
    4804: 20:44:47.690 - Login:3 - Start() failed.
    Exception:
    System.IO.FileLoadException: Невозможно загрузить файл или сборку "Photon.SocketServer, Version=3.2.8.4222, Culture=neutral, PublicKeyToken=48c2fa3b6988090e" или один из зависимых от них компонентов. Найденное определение манифеста сборки не соответствует ссылке на сборку. (Исключение из HRESULT: 0x80131040)
    Имя файла: "Photon.SocketServer, Version=3.2.8.4222, Culture=neutral, PublicKeyToken=48c2fa3b6988090e"
    в System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
    в System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
    в System.Reflection.Assembly.CreateInstance(String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    в PhotonHostRuntime.PhotonDomainManager.PhotonPlainAppDomainBehavior.Start(String assemblyName, String typeName, String instanceName, String applicationName, IPhotonApplicationSink sink, ILogToUnmanagedLog logger, IControlListeners listenerControl)
    в PhotonHostRuntime.PhotonDomainManager.Start(String assemblyName, String typeName, String instanceName, String applicationName, IPhotonApplicationSink sink, ILogToUnmanagedLog logger, IControlListeners listenerControl)

    Предупреждение: регистрация привязки сборок выключена.
    Чтобы включить регистрацию ошибок привязки сборок, установите значение параметра реестра [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) в 1.
    Примечание. Регистрация ошибок привязки сборок может привести к некоторому снижению производительности.
    Чтобы отключить эту функцию, удалите параметр реестра [HKLM\Software\Microsoft\Fusion!EnableLog].

    4804: 20:44:47.732 - Login:3 - Stop() failed.
    Exception:
    System.Exception: Stop: unable to call the Application.TearDown() - undefined photonControl.
    в PhotonHostRuntime.PhotonDomainManager.PhotonPlainAppDomainBehavior.Stop()
    в PhotonHostRuntime.PhotonDomainManager.Stop()
    4804: 20:44:47.732 - ERROR: Failed to start application: "Login" in app domain: 3
    7920: 20:44:47.732 - CManagedHost::OnDefaultAction() - OPR_AppDomainUnload - eUnloadAppDomain
    6300: 20:44:47.756 - Unloading Domain: ApplicationName = 'Login', DomainId='3'
    7920: 20:44:47.756 - CManagedHost::OnDomainUnload() - 3
    4804: 20:44:47.765 - CService::OnException() - Exception: CManagedHost::StartApplication() - Failed to start application in AppDomain: 3 - Невозможно загрузить файл или сборку "Photon.SocketServer, Version=3.2.8.4222, Culture=neutral, PublicKeyToken=48c2fa3b6988090e" или один из зависимых от них компонентов. Найденное определение манифеста сборки не соответствует ссылке на сборку. (Исключение из HRESULT: 0x80131040)
    4804: 20:44:47.766 - Server shutting down...
    4804: 20:44:47.766 - Shutdown monitoring enabled, 30000ms before process abort
    4804: 20:44:47.766 - Notifying CLR applications of shutdown...
    4804: 20:44:47.766 - RequestApplicationStop: 2
    7492: 20:44:47.769 - MessageBox: Photon Socket Server: MMO - 3.4.1.2521Failed to start service
    Error code: 108

    Instance Name = "MMO"
    7492: 20:44:47.770 - Service shutting down: failed to start application. Errorcode: 108
    4804: 20:44:47.907 - Master:2 - RequestStop() failed.
    Exception:
    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
    в Karen90MmoFramework.Server.MasterServer.MasterApplication.OnStopRequested() в e:\MMO\server\Karen90MmoFramework.Server.MasterServer\MasterApplication.cs:строка 89
    в Photon.SocketServer.ApplicationBase.PhotonHostRuntimeInterfaces.IPhotonControl.OnStopRequested() в h:\svncontent\photon-socketserver-sdk_3.4\src\Photon.SocketServer\ApplicationBase.cs:строка 1156
    в PhotonHostRuntime.PhotonDomainManager.PhotonPlainAppDomainBehavior.RequestStop()
    в PhotonHostRuntime.PhotonDomainManager.RequestStop()
    4804: 20:44:47.939 - RequestApplicationStop - Exception: CManagedHost::RequestApplicationStop() - Failed to request application to stop in AppDomain: 2 - Неправильный указатель
    4804: 20:44:47.939 - RequestStop: defalt app domain
    4804: 20:44:47.943 - Shutting down WebSocket Outbound Connection Manager...
    4804: 20:44:47.972 - Shutting down TCP Outbound Connection Manager...
    4804: 20:44:47.972 - Shutting down ENet Outbound Connection Manager...
    4804: 20:44:47.972 - Disconnecting all outbound peers...
    4804: 20:44:47.976 - Shutting down ENet host...
    4804: 20:44:47.976 - Disconnecting all peers...
    4804: 20:44:47.976 - Shutting down socket servers...
    4804: 20:44:47.977 - Shutting down ENet thread pool...
    4804: 20:44:47.977 - Shutting down TCP inactivity timers...
    4804: 20:44:47.977 - Shutting down CLR applications...
    4804: 20:44:47.985 - Shutting down business logic thread pool...
    7920: 20:44:47.985 - CManagedHost::OnDefaultAction() - OPR_AppDomainUnload - eUnloadAppDomain
    4804: 20:44:47.996 - Shutting down I/O thread pool...
    4804: 20:44:47.996 - Destroying servers
    4804: 20:44:47.996 - Destroying WebSocket Outbound Connection Manager
    4804: 20:44:47.996 - Destroying TCP Outbound Connection Manager
    4804: 20:44:47.996 - Destroying TCP inactivity timer
    4804: 20:44:47.996 - Destroying ENet timer wheel
    4804: 20:44:47.996 - Destroying ENet host
    4804: 20:44:47.996 - Destroying ENet outbound host
    4804: 20:44:47.996 - Destroying HTTP inactivity timer
    4804: 20:44:47.996 - Destroying HTTP host
    4804: 20:44:47.996 - Flushing ENET buffer allocator...
    4804: 20:44:47.996 - Flushing TCP buffer handle allocator...
    4804: 20:44:47.996 - Flushing stream socket allocator...
    4804: 20:44:47.996 - Flushing inbound datagram socket allocator...
    4804: 20:44:47.996 - Flushing outbound datagram socket allocator...
    4804: 20:44:47.996 - Destroying CLR dispatcher
    4804: 20:44:47.996 - Destroying CLR applications
    6300: 20:44:48.000 - Unloading Domain: ApplicationName = 'Master', DomainId='2'
    7920: 20:44:48.000 - CManagedHost::OnDomainUnload() - 2
    4804: 20:44:48.001 - ~CCLRApplicationCollection() - Waiting up to 10 seconds for the CLR to release all of our objects
    4804: 20:44:48.001 - ~CCLRApplicationCollection() - Done. All objects released
    4804: 20:44:48.001 - ~CManagedHost() - Release default app domain
    4804: 20:44:48.001 - CManagedHost::OnDomainUnload() - 1
    4804: 20:44:48.001 - ~CManagedHost() - Waiting up to 10 seconds for CLR shutdown...
    4804: 20:44:48.001 - ~CManagedHost
    4804: 20:44:48.001 - Destroying ENet thread pool
    4804: 20:44:48.001 - Destroying Business logic thread pool
    4804: 20:44:48.001 - Destroying I/O thread pool
    4804: 20:44:48.001 - Destroying ENet buffer allocator
    4804: 20:44:48.001 - Destroying TCP buffer allocator
    4804: 20:44:48.001 - Destroying TCP socket allocator
    4804: 20:44:48.001 - Destroying ENet inbound socket allocator
    4804: 20:44:48.001 - Destroying ENet outbound socket allocator
    4804: 20:44:48.003 - Shutdown complete...
    7492: 20:44:48.003 - Service shut down complete
     
  40. Szeiner

    Szeiner

    Joined:
    Nov 2, 2013
    Posts:
    44
    Clear folder bin in MMO/Master (laso delete cache folder) and copy newest build/result from project Server.MasterServer
    I added completly log problem.


    Code (csharp):
    1. Exception:
    2. System.TypeLoadException: Failed to create object "Karen90MmoFramework.Server.MasterServer.MasterApplication" from assembly "Karen90MmoFramework.Server.MasterServer". "Photon.SocketServer, Version=3.2.8.4222, Culture=neutral, PublicKeyToken=48c2fa3b6988090e" is last assembly without successfull load event.
    3.    at PhotonHostRuntime.PhotonDomainManager.PhotonPlainAppDomainBehavior.Start(String assemblyName, String typeName, String instanceName, String applicationName, IPhotonApplicationSink sink, ILogToUnmanagedLog logger, IControlListeners listenerControl)
    4.    at PhotonHostRuntime.PhotonDomainManager.Start(String assemblyName, String typeName, String instanceName, String applicationName, IPhotonApplicationSink sink, ILogToUnmanagedLog logger, IControlListeners listenerControl)
    5. 3264: 12:37:56.396 - Master:2 - Stop() failed.
     

    Attached Files:

    Last edited: May 2, 2014
  41. stridervan

    stridervan

    Joined:
    Nov 11, 2011
    Posts:
    141
  42. inflame

    inflame

    Joined:
    Jul 31, 2014
    Posts:
    24
    How To Fix
    NullReferenceException: Object reference not set to an instance of an object
    Karen90MmoFramework.Client.WorldEntered.HandleEven tLootGoldRemoved (ExitGames.Client.Photon.EventData eventData) (at Assets/Scripts/Client/States/WorldEntered.cs:1150)
    Karen90MmoFramework.Client.WorldEntered.Karen90Mmo Framework.Client.IConnectionState.HandleEvent (ExitGames.Client.Photon.EventData eventData) (at Assets/Scripts/Client/States/WorldEntered.cs:200)
    Karen90MmoFramework.Client.NetworkEngine.ExitGames .Client.Photon.IPhotonPeerListener.OnEvent (ExitGames.Client.Photon.EventData eventData) (at Assets/Scripts/Client/NetworkEnigne.cs:156)
    ExitGames.Client.Photon.PeerBase.DeserializeMessag eAndCallback (System.Byte[] inBuff)
    ExitGames.Client.Photon.EnetPeer.DispatchIncomingC ommands ()
    ExitGames.Client.Photon.PhotonPeer.DispatchIncomin gCommands ()
    ExitGames.Client.Photon.PhotonPeer.Service ()
    Karen90MmoFramework.Client.NetworkEngine.Karen90Mm oFramework.Client.IConnection.Update () (at Assets/Scripts/Client/NetworkEnigne.cs:125)
    GameManager.Update () (at Assets/Scripts/GameManager.cs:94)

    ---------- Post added at 01:01 PM ---------- Previous post was at 12:57 PM ----------Verison unity How ?
     
  43. Seryov

    Seryov

    Joined:
    Apr 14, 2021
    Posts:
    1
    someone can help me how to solve this?