I had another question up, but the original question was pretty much answered - so a new thread seemed more appropriate! When I say MMO, I'm not talking tens of thousands of players like big action titles. 'Massively' is a bit of a stretch, because I'm talking more like, 100 to maybe 3,000 CCU players [3,000 if the game goes well]. So, Photon services looks like they're primarily meant for smaller room-based match-making games, not for a larger, chatty MMO server, right? If Photon isn't the networking service I need for this game, are there other services I should check out that might better suit it? This type of game [essentially more of a 3D animal chat room, like Wolf Quest or Feral Heart with a hefty character customization rather than a game, really], when completed, seem to usually get at least a couple hundred people playing it at the same time at minimum due to their higher demand but low supply in that niche community, and many similar titles have boosted up to a few thousand active players at a time when they were in their prime - not to mention that this type of game is pretty much entirely reliant on the chat system so the message/per sec limit Photon services have also poses a problem if my game is released and possibly does well! This game won't be divided into several different big servers like MMORPG's are. Because it's more of a niche genre and won't blow up massively, it's supposed to be one server in a single persistent world that everybody joins with a handful of different maps to enter/exit and explore freely [each map being a separate 'room' with loading screens, not all connected and not seamlessly open world], and I don't expect many people to be playing it while it's in alpha & beta. Maybe a hundred, maybe a few hundred, but I'm not expecting it to climb into the thousands, and if it somehow does, I'm fine with upgrading to larger packages that can handle a bigger CCU load. The service needs to be able to handle heavy message traffic [because this game is really based on constant chatting/role-playing] and to support at least 100 players in the same server/room minimum, potentially up to a couple thousand if things go well for it! I'm not expecting to get this service free & can chuck up some money for it, so feel free to propose any networking services that you think will work for this idea! I need a service where a few hundred+ people can connect to the same server, on the same map, and comfortably explore their environments and see other players' locations and actions/emotes update smoothly. I need a service that can support the various different invitations and exchanges between players, like keeping up with the different busy chats, friend requests, group invites, and party invites. Thank you!