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MMO, Help!

Discussion in 'Multiplayer Networking' started by SFpreAlpha, Nov 22, 2016.

  1. SFpreAlpha

    SFpreAlpha

    Joined:
    Nov 22, 2016
    Posts:
    3
    I currently what to create an MMORPG. Ive created 1 Boss, Swords, Characters, Mobs, and a few levels, along with quest items & other various objects. Im interested as to how i will be able gain the knowledge or find a guide on creating an mmorpg with Unity, i don't want to pay for a service like photon so id like to create my own server logins etc. I was wondering if anyone could construct list of things i should create in order to bring my plans into fruition. I have all my concept work completed and I'm very interested in making my dream mmo come true.
     
  2. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    88
    You'll need to pay for something, whether it's your own rented server, or unity services, or photon. What storage system are you planning on using for these server logins; mysql, mssql, flat files? and where will they be hosted?
     
  3. vis2k

    vis2k

    Joined:
    Sep 4, 2015
    Posts:
    1,848
    I asked myself the same question 1.5 years ago.
    The short answer: http://forum.unity3d.com/threads/ummorpg-official-thread.376636/
    The long answer: read through the UNET manual, understand it completely. Read through the HLAPI source to get a basic overview. Try something small like player health SyncVars, then go from there.
     
    SFpreAlpha likes this.
  4. SFpreAlpha

    SFpreAlpha

    Joined:
    Nov 22, 2016
    Posts:
    3
    With uMMORPG Am i able to publish the game? Because I wouldn't think so ..
     
  5. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    88
    There still isn't an option where you don't need to pay for something. You need a hosted server and database as a minimum.
     
  6. vis2k

    vis2k

    Joined:
    Sep 4, 2015
    Posts:
    1,848
    What do you mean? The development is the hard part, publishing is just one click on the Build button, and perhaps hosting the server somewhere.
     
  7. SFpreAlpha

    SFpreAlpha

    Joined:
    Nov 22, 2016
    Posts:
    3

    sorry, i mean is it allowed?
     
  8. vis2k

    vis2k

    Joined:
    Sep 4, 2015
    Posts:
    1,848
    Sure, that's whole point.
    Generally speaking: you aren't allowed to put any Asset Store products' source code on Github or anything, but you are allowed to use them in your own game.
     
  9. ZTB

    ZTB

    Joined:
    Mar 16, 2017
    Posts:
    5
    Do you need help with the non-technical side? Story? Lore?