Not going to use this exact effect, but Mesh Particle Emitter and friends + Your Logo = *Homer Drool Sound* The "Systematic" check box is good fun, too. One screenshot is with it, one without. I like the idea of our Graveck Face disappearing or appearing in a puff of smoke for some reason... might have to try that. I used Cheetah 3D to import my Illustrator file (worked great!), exported to obj, shaped it up a tad in Blender and dropped it in Unity. Maybe we should do a little animated logo mini contest/showcase here in Unity. -Jon
Guys.. guys... this isn't hard! Just take a cool object and add Mesh Particle Emitter, Particle Animator, and Particle Renderer to it. Then assign a material to the Particle Renderer component... you can use one of the built in flame materials. Then just play with the properties in the Emitter/Animator. For flames you'll want to add a force whatever is "upwards". That's in the Animator. You could even do it with a sphere, if you're too lazy to drop a 3D object into your Assets folder... Cheers, -Jon
Really easy, see? Here's a prefab. Flame on! -Jon p.s. Err.. maybe it'd be a good idea for someone to add .unityPackage to the allowable attachement extensions... zipping them again is a bit redundant
OK, Jon, so call me stupid, but while your attached demo works great, when I shrink the size of the sphere down to, say, 0.3, the partciles emit from below the sphere and also in a ring shape. How to you scale down and move the point of emission?
The emission point is something like all the vertices. Toggling Systematic will make then random or go in order. But, there seems to be a bug with the Mesh Emitter not getting affected by the Transform scale (maybe the rotation too! I didn't try that), which I already filed, so don't worry, it's not you. I think if you wanted to move around the emission point, you'd just separate out the Mesh Particle Emitter /Animator /Renderer and have that in a separate object from the regular Mesh Renderer and friends. So then the flames would be in a different object than the sphere visualization. -Jon