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MMD fbx atlas texture mess

Discussion in 'General Graphics' started by Warrior155, Sep 15, 2018.

  1. Warrior155

    Warrior155

    Joined:
    Sep 15, 2018
    Posts:
    5
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Hello.
    Did you UV unwrap the model in blender?
    If not, then UV unwrap the model, then import it into Unity.
    That might hopefully solve the problem.
     
  3. Warrior155

    Warrior155

    Joined:
    Sep 15, 2018
    Posts:
    5
    I texture atlased this. That was a time I am trying to arrange the textures in a texture map. What do you really mean by UV unwrap?
     
  4. Omniglitch

    Omniglitch

    Joined:
    May 29, 2017
    Posts:
    37
    There are a couple other steps that may have been missed:

    1) Make a new material and set your atlas texture as the albedo map.

    2) Go into the import settings for the mesh, Materials tab, and drag your new material to any of the material fields.
     
  5. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    UV unwrapping is difficult to explain in full detail. But it helps alot, when
    making textures for objects. And gives you full control, of the appearance
    of the texture.

    https://blender.stackexchange.com/q...unwrapping-a-model-do-and-why-is-it-important

    Note: The UV unwrapping process, can also be done, in any 3d application.
    Eg. Blender, Maya, 3dsmax etc.