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MLinput code for controller works in simulator but not is not working in magic leap app after deploy

Discussion in 'AR' started by leehomcs, Jun 4, 2020.

  1. leehomcs


    May 24, 2020

    I tried to test the sample code from : in both simulator and magic leap device (lumin OS 0.98.11).

    I could use the controller in simulator to manipulate the cube (e.g., rotate the cube). However, I was not able to use the controller in magic leap to manipulate the cube after I deploy the app to the device.

    • Lumin SDK Version 0.24.0
    • Lumin OS 0.98.11
    In addition, the magic Leap controller is working properly for other apps in the system. So it shouldn't be the problem of the device.

    It seems like the code is not controlling the magic leap controller correctly. Does Unity V0.24.0 APIs work for Lumin OS 0.98.11?

    Otherwise, how to solve this? Thanks.