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[MLAPI] NetworkPrefab is not assigned

Discussion in 'Netcode for GameObjects' started by EggnoggOfEgg, Dec 31, 2021.

  1. EggnoggOfEgg

    EggnoggOfEgg

    Joined:
    Jan 23, 2021
    Posts:
    4
    What does this mean exactly? Does it mean the prefab hash is mismatched or does it mean I haven't assigned the object in the Network Manager?
     
  2. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
    306
    Which version of MLAPI/ Netcode for GameObjects are you using? The error means that it's not assigned in the NetworkManager.
     
    EggnoggOfEgg likes this.
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