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MK4 Nature Pack lightmap issue

Discussion in 'Assets and Asset Store' started by Jerome-P, Apr 23, 2015.

  1. Jerome-P

    Jerome-P

    Joined:
    Apr 14, 2015
    Posts:
    34
    Hello!

    I am not sure if this is specific to the MK4 Nature Pack asset or a general problem:



    Does anybody see why I have these black areas after lightmap baking?
    I am a total newbie at lightmaps, so I am not sure if I made a mistake in the lightmap settings.
    Thank you for the help.
     
  2. boysenberry

    boysenberry

    Joined:
    Jul 28, 2014
    Posts:
    365
    It looks like a shader issue to me, in the skybox possibly? Check the shader textures and make sure they're setup correctly. You're using Unity 5, right?
     
  3. Jerome-P

    Jerome-P

    Joined:
    Apr 14, 2015
    Posts:
    34
    You are my hero, thanks!



    I clicked "Fix it", and the problem was gone.
     
    boysenberry likes this.
  4. boysenberry

    boysenberry

    Joined:
    Jul 28, 2014
    Posts:
    365
    Yay, yeah there is going to be a few stragglers needing that for the shader updates. Glad I could help, took me a minute to figure out when I first ran into it too.
     
  5. Jerome-P

    Jerome-P

    Joined:
    Apr 14, 2015
    Posts:
    34
    @boysenberry Do you use the MK4 textures / prefabs to build your own scenes, or do you basically use the demo scenes?
     
    boysenberry likes this.
  6. boysenberry

    boysenberry

    Joined:
    Jul 28, 2014
    Posts:
    365
    I am building terrains using both Terrain Composer and Ultimate Terrains to generate my terrain procedurally (in different scenes). I am planning on using MK4 as objects in both of those packages for placement. I'll be doing my first trial runs of it today actually.