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Mixing Timelines in a custom Playable

Discussion in 'Timeline' started by james7132, Jul 19, 2018.

  1. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    166
    I have a large number of Timelines (100+), where only one of them is used at a time, but are switched based on state changes in code. I want to try to create a Playable(Asset) that represents this group of timelines. Is there an example on using Timeline Playables as inputs to another playable?