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Mixed light source shadow bug? 2018.3f9

Discussion in 'General Graphics' started by battou, Mar 21, 2019.

  1. battou

    battou

    Joined:
    Jan 25, 2011
    Posts:
    222
    I have a Static room model and one directional light source. When I set in to baked, then everything looks normal. But if I set it to mixed instead of baking shadows it seems like rendering them as realtime and I get bias artefacts due to light angle. Im using shadowmask for Mixed lighting. Is there a way to fix this?
     

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