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Question Mixamo .fbx imported to Unity with distortion

Discussion in 'Asset Importing & Exporting' started by suomikoto, Nov 15, 2020.

  1. suomikoto

    suomikoto

    Joined:
    Nov 4, 2020
    Posts:
    1
    upload_2020-11-15_10-47-50.png

    I found this model from Mixamo (the name is kachujin_g_rosales), and I imported the .fbx into Unity, but the model just distorted:

    upload_2020-11-15_10-49-16.png

    How should I do to fix this issue?
     
  2. miguel0l

    miguel0l

    Joined:
    Nov 10, 2021
    Posts:
    13
    Hi! That's an odd bug, happens to me sometimes. If you'd like, you could try following the steps in this tutorial video I found and that might solve the issue:


    If trying these steps don't work, I think the issue is the material itself. You can check the material for anything thats controlling the transparency, maybe Shader type, Rendering Mode or anything else like Alpha Channels. This happened to me before where my albedo texture somehow ended up being used for Transparency, so just disabling Transparency altogether fixed it.

    This is pretty late but hope it helps!