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Mixamo Animations in Unity not working right

Discussion in 'Animation' started by Irene_Moor, Sep 18, 2020.

  1. Irene_Moor

    Irene_Moor

    Joined:
    Sep 17, 2020
    Posts:
    2
    Hello everyone!

    I have an Character I want to animate with Mixamo in my Scene. The character is set to humanoid since I need animation-Layers.

    I have an "Sitting"-animation, an "standing up"-animation and a "walking"-animation. My problem is, when the character is standing up, her feet go into the Floor, once the walking-animation starts it's on the right level again. When I check "Apply Root Motion" in the Animator Controller-Component, the "Standing up" - Animation is on the right level but then the walking animation start in the air. Is there a way to fix this?

    Kind regards,
    Irene
     
  2. Irene_Moor

    Irene_Moor

    Joined:
    Sep 17, 2020
    Posts:
    2
    In case someone comes across this thread: I solved this issue by selecting "Feet" for "Based upon" in the "Root Transform Position (Y)"-Panel in the Animation
     
    abcShaun likes this.