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Question Mixamo animation, same model but different results if using different avatars.

Discussion in 'Animation' started by JacobFast, Apr 25, 2022.

  1. JacobFast


    Apr 29, 2014
    I rigged character in mixamo, download skinned fbx with idle animation, changed rig to humanoid, dropped it into scene, made animation controller, assigned idle avatar, looks normal, animation is working. Then in mixamo, same character, changed animation to walking, downloaded without skin, dropped only motion file in controller, setup transitions. Everything works, but legs bending backwards when walking. Changed avatar from idle to walking, now walking is right but idle is crocked. In blender both animations look correct. Whats the correct way to use mixamo animation and is it possible to fix? every fbx files that comes from it has so much stuff which is like totally unnecessary, makes me confused whats important and whats not.
  2. Flylake


    Feb 26, 2014
    Hi Jacob.

    Hmm have you tried setting up your animation based on another avatars rig?


    Click the animation asset, and under rig select, "Avatar Definition" -> "Copy From Other Avatar", and drop the avatar from your desired character into the property field and select Apply