I want to setup vcams with look at targets as normal using composer etc. But I need the camera to be also tweaked by a cinematographer at the end. The cinematographer is using a mouse to adjust the position and rotation of a vcam in realtime, based on how he likes cinemachine's composition. So its: cinematographer's final tweak + procedural composition by out-of-the-box components. I looked through all the classes and such, the only thing close to it is the mixingcamera that takes an average?? I need the cinematographer's input be definite and has the final say on the final composition. I created a new class, inheriting virtualcamerabase. It just sums all of its children's pos and rots together. Is this the correct way to do it? or something else you'd recommend? Secondly, currently my design is: outside monobehaviour input class that takes a virtual camera prefab, expecting donothing components on it, and this class can set the vcam's position only or rotation only or both. when I set up the scene, I just need to make sure the I put all vcams under my virtual camera class, which sums together its children's rot and pos. Please let me know if this whole setup is on the right direction, or should I not control donothing cameras in this case, but instead create 2 new virtual camera components? Thanks so much!!!