Is it possible to mix animations with a ragdoll: having a character that is animated but once hit it turns fully or to a certain percentage in a ragdoll. Can you give me a hint on how to do that? Or some references where I can find more info? Thanks.
I believe it is... But I've only experimented with animating ragdolls programatically. I would just try setting all of the joints to have a rigidbody and a collider like any other ragdoll, but then I would (in your script) set the rigidbodiy's "Is Kinematic" property to true. this would ( I think ) set the animation to play on only the kinematic joints, and the ragdoll effect would only be on the non-Kinematic joints.
Yes, you can mix animations and ragdolls. AnimationState.AddMixingTransform() is useful for this. It lets you enable animation states for each transform in the objects hierachy.