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Mission Editor: Testing Interest

Discussion in 'Assets and Asset Store' started by CorruptedHeart, Oct 17, 2011.

  1. CorruptedHeart

    CorruptedHeart

    Joined:
    May 4, 2010
    Posts:
    379
    I've started working on a runtime based mission editor for Unity and I was just posting here to see if there would be any interest in it. Currently I have been focusing on the editor side of the system, where by you can create, save and load missions which in turn loads the objectives for that mission.

    It's not a level editor but a mission editor, for setting up objectives and setting how the player interacts with the objectives to set them as complete and so on. There are quite a few features in planning. This system can be used for both players and developers alike to expand playable missions in their games.

    Here is a short video showing the very basic features that have been implemented editor side.


    Regards,
    Garth
     
  2. CorruptedHeart

    CorruptedHeart

    Joined:
    May 4, 2010
    Posts:
    379
    I implemented ground check, to ensure that an objective will remain on the ground. Here is a video of that functionality.



    Regards,
    Garth