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Missing UnityCrashHandler32_Data causes forced reboot of computer

Discussion in 'Windows' started by jerome-lacoste, Mar 24, 2020.

  1. jerome-lacoste

    jerome-lacoste

    Joined:
    Jan 7, 2012
    Posts:
    206
    We are migrating from 2017.4 LTS to 2019.3.6f1

    When we start the game on Windows, a popup appears in infinite loop and renders the computer unusable:



    Happens in 3 products.

    Reported as 1230285.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Hey I looked at your repro project. It looks like you're doing some kind of postprocessing of the build output. You're replacing "UnityCrashHandler32.exe" with a copy of the game executable and signing it, while the real executable ("<GameName> u2019.exe") doesn't even get touched. I think your signing script is grabbing the wrong .exe and messing things up :).

    I closed the bug report and replied here. Let me know if you have additional follow up questions!
     
  3. jerome-lacoste

    jerome-lacoste

    Joined:
    Jan 7, 2012
    Posts:
    206
    arg... that's funny. Sorry for that!
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    No worries :).