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Missing Toon Shading Shader in Unity 5?

Discussion in 'Shaders' started by MBaldowski, Mar 29, 2015.

  1. MBaldowski

    MBaldowski

    Joined:
    Oct 1, 2014
    Posts:
    5
  2. hippocoder

    hippocoder

    Digital Ape Moderator

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    That's correct, yeah. If you want pbr toon then you're going to need non pbs lighting model... kinda makes sense.

    That said, the pbs shader can be given materials similar to toon with some tweaking of the maps.
     
  3. jellybit

    jellybit

    Joined:
    Nov 21, 2009
    Posts:
    32
    I did not expect this was possible. How would one go about doing this? Or do you mean one could make a texture that has static toon-like shading on it instead of actually shading it?
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    No, you need to play with your channels (maps) until it looks toon-like. PBR can cover a wide range of everyday surfaces, and essentially, if you can construct a real world object that looks toon-like then PBR likely can too.