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ProBuilder Missing Texture and Nav Collision

Discussion in 'World Building' started by RangePlusOne, Oct 23, 2018.

  1. RangePlusOne

    RangePlusOne

    Joined:
    Dec 6, 2014
    Posts:
    123
    Hello,

    New user here, so not sure if I've done something wrong... but when I create a box, there's no grid texture applied to the box/shape I just created. I have to manually assign it - but if I move the shape or edit it in any way, the texture/material is lost and I have to reapply it manually again.

    Also, I can't seem to bake any nav mesh on a large box for the agents to walk around on after applying a collision and enabling static mode.

    Am I doing something wrong here?

    Thanks!
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    768
    Hi! That shouldn't be happening- maybe there was an error with install? Try removing ProBuilder entirely, then make sure you have zero red errors in the console, and re-install. Also, if you are using Unity 2018+, use the Package Manager version, it's much better (Asset Store version for Unity 2017 and below, only).
     
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