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Feedback Missing Stoke Kit Configuration option in Xcode 12

Discussion in 'Unity IAP' started by weeeBox, Aug 30, 2020.

  1. weeeBox

    weeeBox

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  2. JeffDUnity3D

    JeffDUnity3D

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    Does this lead to an error when building in XCode?
     
  3. weeeBox

    weeeBox

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    No, but you can't test in-app purchases locally (huge time saver + you can test localizations, too)
     
  4. JeffDUnity3D

    JeffDUnity3D

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    Got it! So are you able to select it in that dialog and add it there in XCode?
     
  5. weeeBox

    weeeBox

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    The option to select StoreKit configuration is missing in projects generated by Unity
     
  6. JeffDUnity3D

    JeffDUnity3D

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    So the drop down is empty? Just checking.
     
  7. weeeBox

    weeeBox

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    It's missing, see the screen on the right
     

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  8. weeeBox

    weeeBox

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  9. JeffDUnity3D

    JeffDUnity3D

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    Sorry I'm not quite following. I'm asking you, is the drop down empty on the left screen, the one with the box around it? I'm not looking at XCode at the moment. Can you click on the up/down arrows? It currently says "None", can you change it?
     
  10. weeeBox

    weeeBox

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    @JeffDUnity3D, sorry for the confusion. The left screen belongs to an empty app created from scratch in Xcode (it has nothing to do with Unity). The dropdown shows "None" because, I did not create any StoreKit configuration files. My point was: in a project generated by Unity Editor - there's no option to select StoreKit configuration at all but if you create a new project directly from Xcode - everything works as expected.
     
  11. JeffDUnity3D

    JeffDUnity3D

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    The light bulb comes on! Understood now, I will let the team know and I will follow up.
     
    nicholasr likes this.
  12. weeeBox

    weeeBox

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    Sweet! Thanks!
     
  13. Petr777

    Petr777

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    Can you tell please, did you solve this?
     
  14. JeffDUnity3D

    JeffDUnity3D

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    We are still working on this, hopefully early next year.
     
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  15. Petr777

    Petr777

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    Glad to hear this, thank you.

    Can you tell please, are there any known workarounds which we can use before Unity fix this?
     
  16. JeffDUnity3D

    JeffDUnity3D

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    I always publish a test app and test directly with TestFlight, and create several subscription and non-consumable products, and also several test accounts. We are looking forward to StoreKit testing as well. And it's not "fix" per se, it's a feature request and so is a bit lower on priority.
     
    ScottAdams likes this.
  17. ScottAdams

    ScottAdams

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    Using Unity 2021.3.3f1 currently. Has this been added?
     
  18. ScottAdams

    ScottAdams

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