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Missing something simple here... How does my game actually look?

Discussion in 'Getting Started' started by Kaivian, Dec 4, 2018.

  1. Kaivian

    Kaivian

    Joined:
    Jan 18, 2018
    Posts:
    35
    Ok, so I've gone through a couple of tutorials for 2d now, and I'm confused by where the edges of the screen are bound and how to force the editor to display that. For example, I just did the tic-tac-toe project and am now staring at it wondering this question.

    I do understand how I can position objects and stretch them. But if I want to see how it'd appear on a phone, and then appear on a 16:9 monitor in fullscreen, and where it'd determine the edges of the screen, that's where I'm totally lost.

    In other words:
    1) How do I preview my game on different resolutions/aspect ratios?
    2) Does it scale everything relatively? So for tic-tac-toe, the background is the largest object and if I set that to stretch horizontally, it'd scale everything else relative to that?
    3) If 2 is yes, what's the point of the Width and Height dimensions being in pixels, then?
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Use the game view drop-down menu.

    Screen Shot 2018-12-04 at 12.30.25 PM.png

    --Eric
     
    Ryiah, Kaivian and JoeStrout like this.