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Bug Missing skybox in Scene view

Discussion in 'Universal Render Pipeline' started by yosefstudios, Apr 11, 2022.

  1. yosefstudios

    yosefstudios

    Joined:
    May 8, 2015
    Posts:
    129
    Not sure when this issue began, but I believe it must have been when I upgraded my project to Unity 2021 URP, I was previously using Unity 2019 built-in.

    Basically the title. The skybox is not being rendered (along with post processing and particles) on Scene view. This seems to be an issue that appeared long time ago, but every post I found did not find a solution.

    Screenshot 2022-04-10 180135.png

    Screenshot 2022-04-10 180200.png

    As you can see, this is also happening on a new, empty scene.

    Another thing I noticed, is a message from the console that says:
    A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Could it be just a misconfiguration of the URP asset, or is it definitively a bug? I don't think that should be expected behavior but who knows.

    I'm using URP 12.1.6 and Unity 2021.2.18f1 on a Windows 10 machine.