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Missing permission to access Upgrade Guide

Discussion in '2017.3 Beta' started by Peter77, Sep 25, 2017.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    I cannot access the upgrade guide found in this post, don't have permission.
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Click request access I guess..
     
  3. charlesb_rm

    charlesb_rm

    Joined:
    Jan 18, 2017
    Posts:
    485
    Sorry people, our upgrade guide is not yet available. I will update the post when I get the official link.
    In the meantime, this is mostly what you need to know about when updating to 2017.3:


    PassType.VertexLMRGBM has been deprecated

    Starting with Unity 2017.3, the shader pass "VertexLMRGBM" (e.g. Tags { "LightMode" = "VertexLMRGBM" }) will be ignored. Instead, the user has to provide or update a “VertexLM” shader pass using DecodeLightmap shader function that supports all types of lightmap encodings.

    Built-in mobile shaders have been upgraded and they use DecodeLightmap shader function now. In the case of old projects that used built-in mobile shaders(e.g. Mobile/VertexLit) on Desktop platforms, the lighting output might change because the maximum range of RGBM encoded values was [0, 8] and now it’s [0, 5].
     
    Peter77 likes this.