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Missing option in SurfaceShaders

Discussion in 'Documentation' started by cory_munky, Jul 3, 2015.

  1. cory_munky

    cory_munky

    Joined:
    Dec 10, 2014
    Posts:
    66
    http://docs.unity3d.com/Manual/SL-SurfaceShaders.html
    • novertexlights - Do not apply any light probes or per-vertex lights in Forward rendering.
    • `no
    • ` - Disables all lightmapping support in this shader.
    • nodynlightmap - Disables runtime dynamic global illumination support in this shader.

    nolightmap?
     
  2. aleks_unity

    aleks_unity

    Unity tech writer/programmer

    Joined:
    Jan 12, 2012
    Posts:
    25
    Thank you for reporting this. We have made a bug and it will be addressed.
     
  3. duck

    duck

    Unity Technologies

    Joined:
    Oct 21, 2008
    Posts:
    358
    FYI This fix is now live.