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Missing Lightmaps after building standalone

Discussion in 'Global Illumination' started by eco_bach, Nov 9, 2016.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Hi Not sure whats happening but its driving me crazy. Have created a standalone build for the HTC Vive. In my scene and Game view, everything looks fine. Am using a Forward Rendering Linear pipeline. I'm also using Precomputed Realtime GI and have fully baked my scene with all objects properly set to static However, after I build a standalone executable, and try and run it, its as though someone turned the lights off. I can see some ambient light but NONE of my lighting has baked. Anyone have an idea what is going on?
     
  2. Matster511

    Matster511

    Joined:
    Jun 27, 2013
    Posts:
    1
    Having the same issue now, did you ever find a fix for this?
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,936
    Please provide more information.