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Missing lightmaping features?

Discussion in 'Unity 5 Pre-order Beta' started by topofsteel, Mar 2, 2015.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    There are a couple of things I wish would make it back into the lighting interface...

    How long the last bake took - I often start it before I leave or go to bed. I need to know how long it took incase I need to do it again at some point when I'm short on time.

    Clear Lightmaps - If I used baked only lights and I need to adjust them, how do I clear the lightmaps so I can adjust the lights? Currently I turn off baked and re-build. Is there a better way?

    Bake selected - This may be happening automatically in part with the cashing by only baking what has changed. But sometimes I only want to bake a small portion to see how my settings look. The forthcoming vray preview or whatever may be the solution to that.

    Excluding processor threads - OK, this was actually in Lightmap Extended, but I really miss it. I need to be able to use my computer for other things while it's churning out lightmap data. It's tricky even browsing the internet not to mention modeling or texturing in another program.
     
  2. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,204
    To clear the light maps, go to Preferences, and clear the GL Cache.

    I think light mapping is still a work in progress.
     
  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    - How long the last bake took, we will add this back at some point (I have added this to our TODO list)

    - Clear Lightmaps, you can do this by using the dropdown by the Build button in the Lighting window (with the additional benefit of not wiping the GI Cache)

    - Bake selected, not likely to happen anytime soon. As you wrote yourself, PowerVR raytracing is likely to fix this.

    - Excluding processor threads, noted.