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TextMesh Pro Missing floating tone marks in Thaï

Discussion in 'UGUI & TextMesh Pro' started by christopheAS, Jan 3, 2023.

  1. christopheAS

    christopheAS

    Joined:
    Jun 25, 2019
    Posts:
    16
    Hi. We're working on a Thai translation for one of our game and the floating tone marks are missing with every font we use. I tried using TMP 3.2.0-pre.4 and reimported the essential assets as advised in other threads, but the problem is still there.

    In the attached capture, you can see the parts that are missing.

    Thanks for any insight on the subject as we are basically stuck.
     

    Attached Files:

  2. HugoBD-Unity

    HugoBD-Unity

    Unity Technologies

    Joined:
    May 14, 2018
    Posts:
    440
    Quick question, can you double-check if the corresponding font-feature is enabled ? (mark and mkmk)

    CleanShot 2023-01-03 at 14.08.11.png
     
  3. jiraphatK

    jiraphatK

    Joined:
    Sep 29, 2018
    Posts:
    250
    I can confirm that it should work if you're using the unity version that supports extracting font features, pre.4 version package, and correctly set up the TMP component font feature setting.
     
  4. christopheAS

    christopheAS

    Joined:
    Jun 25, 2019
    Posts:
    16
    Which version of Unity allows for extraction of font features? We are running 2021.3.9f1.

    I've tried to regenerate the fonts with font features, enabled mark and mkmk options on a text field where the floating tone marks should appear, but the result is the same.
     
  5. HugoBD-Unity

    HugoBD-Unity

    Unity Technologies

    Joined:
    May 14, 2018
    Posts:
    440
    You'll need to use one of these newer releases of the Unity Editor: 2021.3.16f1, 2022.2.0b13 and 2023.1.0a15