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Missing face when exporting from Maya

Discussion in 'External Tools' started by lucy94920, Jun 26, 2020.

  1. lucy94920

    lucy94920

    Joined:
    Apr 23, 2018
    Posts:
    2
    Hi, I was having a problem when I exported the model from Maya and imported into Unity.
    Three of the faces are missing.
    01.png

    When I changed the normals option from import to calculate, two of the missing faces disappeared but one still existed
    02.png

    Models in Maya looks good, even I tried to reverse the normal direction, or turn on the back culling mode the problem couldn't be fixed.
    03.png

    Does anybody know how to deal with this bug? Thank you!
     
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