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Missing face when exporting from Maya

Discussion in 'Asset Importing & Exporting' started by lucy94920, Jun 26, 2020.

  1. lucy94920

    lucy94920

    Joined:
    Apr 23, 2018
    Posts:
    5
    Hi, I was having a problem when I exported the model from Maya and imported into Unity.
    Three of the faces are missing.
    01.png

    When I changed the normals option from import to calculate, two of the missing faces disappeared but one still existed
    02.png

    Models in Maya looks good, even I tried to reverse the normal direction, or turn on the back culling mode the problem couldn't be fixed.
    03.png

    Does anybody know how to deal with this bug? Thank you!
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Did you figure out how to solve this?