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Question Missing entire pieces from specific sub-mesh when importing FBX in Unity

Discussion in 'Asset Importing & Exporting' started by Casual909, Mar 3, 2021.

  1. Casual909

    Casual909

    Joined:
    Mar 3, 2021
    Posts:
    12
    upload_2021-3-3_23-57-56.png
    I am missing 2/3 of my mesh when I load in this sub-mesh.When I load the regular mesh then it succesfully works. However, I do need to have the full sub-mesh for combining collisions. BTW I used Blender to create this.

    upload_2021-3-4_0-3-59.png

    Your help will be highly appreciated :)