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Missing EditorXR in Windows

Discussion in 'EditorXR' started by stevecam, May 13, 2020.

  1. stevecam

    stevecam

    Joined:
    Apr 26, 2020
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    I just added the SteamVR package and the EditorXR package to my scene
    However when I try to find EditorXR under the Windows section, it is missing
    What information should I provide, I have enabled OpenVR in the SDK
    I am using an Virtual Desktop, which uses OpenVR from Steam
    Is there something I am doing wrong?
     
  2. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    Hi @stevecam,

    What are you looking to accomplish? The SteamVR asset store package is no longer required in Unity. However, you do need to have the proper OpenVR plugin for the HMD to operate.

    -Amir
     
    stevecam likes this.
  3. stevecam

    stevecam

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    Apr 26, 2020
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    Sorry, I am new to using plugins however the process seems very logical to me

    I am attempting to view EditorXR through my headset
    The OpenVR plugin you are referring to, I just thought that SteamVR plugin from in the asset store was what I required there

    What I am doing
    I am using Unity 2019.2.12f1
    I import EditorXR 1.3 in to my project
    I import TextMesh Pro
    I import SteamVR from the asset store
    I enable OpenVR in my player preferences

    When I press Ctrl+E on the keyboard nothing happens, I also don't see any mention of EditorXR in the Window menu

    I feel as if I'm missing something
    I want to document the experience for others who use AltSpaceVR to share their worlds and that version of Unity is required for the uploader tool to work, there is a benifit for others to be able to view their worlds and possibly edit them in a tool like EditorXR and to be honest, it looks like a lot of hard work has gone in to writing EditorXR

    Look forward to your reply
    Regards
    Stephen
     
  4. amirebrahimi_unity

    amirebrahimi_unity

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    Thank you for sharing more @stevecam. Let's see if we can figure this out. When you say you have imported EditorXR 1.3 (I think you mean 0.3.0 btw) where did you download / import that from?

    A separate test to make sure your VR setup is working - if you create a new scene, put a cube in it, and hit Play does the VR headset track properly. In other words, can you look around and see the cube?
     
  5. stevecam

    stevecam

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    Apr 26, 2020
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    My bad, I am using EditorXR 0.30 from http://rebrand.ly/EditorVR-package

    My headset is also tracking properly with an empty cube in a new scene, thank you for that
    It appears that importing the extra's package for TMP was my mistake, removing and starting again resolved the issue

    Hopefully this helps somebody else
     
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  6. tran10

    tran10

    Joined:
    Nov 30, 2020
    Posts:
    13
    Hello,
    @stevecam I have the same problem, I can't find EditorXR in the windows, even though I try to use Ctrl+e.
    I used Unity: 2020.1.17, then I import the package of editorXR from package manage (I use import package to import it "com.unity.editorxr"), then I import steamVR 2.7.3 to use with my Vive Controller.
    However, In the end I can't find EditorXR in window.
    Do you have some advise?

    Thank you so much for your help.
    Hoa.
     
    Last edited: Mar 17, 2021
  7. HeyBishop

    HeyBishop

    Joined:
    Jun 22, 2017
    Posts:
    238
    I'm having the same issue.
    Unity 2020.3.25f1
    EditorXR 0.4.12
    XR Interaction Toolkit 2.0.0

    For XR Plug-in Management, I have selected OpenXR.

    I created a scene, dropped in an XR Origin and played successfully with my Oculus Quest 1.

    However, like the others above, there is no EditorXR in the Window menu.

    Any other information needed to help diagnose this issue @amirebrahimi_unity?
     
  8. amirebrahimi_unity

    amirebrahimi_unity

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  9. Alakelele

    Alakelele

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    Hello there, sorry for multi posting but it seems the community is completely lost on this matter, can you release an official statement so we know where we are standing on that ?
     
  10. amirebrahimi_unity

    amirebrahimi_unity

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    My previous post answered the question.
     
  11. Alakelele

    Alakelele

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    Apr 5, 2018
    Posts:
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    Not really, if other people and myself are asking questions it means that it's not clear.
    Please help us understand what is going on:

    1 Is the new project really being worked on ?
    2 When will it be released ?
    3 Will you need community feedback for the development ?

    Thank you
     
  12. Alakelele

    Alakelele

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    Apr 5, 2018
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    Okay, well I guess I will switch to Blender or Unreal since Unity doesn't care about VR users
     
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